Bethesda games up to the Xbox 360 era were mostly processor-bound prior to community patches.
Oblivion on the 360 would actually secretly reboot your console during long loading screens to clear the cache when it started running out of RAM due to memory leaks. Bethesda is hilarious.
Caligvla@lemmy.dbzer0.com 1 year ago
Pfft-- Japanese devs are still doing this stupid shit nowadays. It’s no wonder their in-house PC ports are usually hit or miss.
Carighan@lemmy.world 1 year ago
I mean with From Software in particular I am surprised they do PC ports at all. They clearly loathe the platform, and they seem to refuse to even have a single programmer that knows anything about PCs that isn’t from Wikipedia, nevermind owns one. Their ports are always so laughably bad in all technical aspects, they feel like comedy.
addie@feddit.uk 1 year ago
Dark Souls 1 had the stupid 30 fps cap and rendered at 720p and then stretched it. But otherwise it was very stable and bug free, totally playable from beginning to end. Dark Souls 2, Scholar, 3, Sekiro, and Elden Ring were all fantastic ports, rock solid 60 fps, all the settings that you could ask for, and ran great. If I was picking on a Japanese dev that did shitty ports, wouldn’t really have picked From.
Carighan@lemmy.world 1 year ago
I mean just looking at Elden Ring here:
All of these would be trivial except maybe the stuttering if they had developers that regularly do PC games. They’re just part of basic development or basic UX evaluation.