SR2 is unplayable without stuff like Gentlemen of the Row on modern machines. Fixes a bunch of baseline bugs on the port in addition to removing the processor-bound bullshit.
Comment on Saints Row developer Volition permanently shuts down
SilverFlame@lemmy.world 1 year agoYears ago when I played SR2 on PC I needed to download a reverse speed hack (a slow hack) because my processor clock speed was faster than the console the game was designed for. Would that patch have fixed that? If so, very sad indeed.
canis_majoris@lemmy.ca 1 year ago
SinkingLotus@lemmy.world 1 year ago
I recall a few games where I’ve had to limit the processor speed.
The weirdest one was an old adventure point and click. It was either “The 11th Hour” or “The 7th Guest”. It had a puzzle where you need to beat the CPU in a board game.
At the time it was released, it was possible. On a modern PC, not so much. The more powerful your processor, the more skilled the CPU was in the board game. Made it impossible.
Psythik@lemm.ee 1 year ago
And here I thought that tying game speed to CPU speed was a concept that died in the early 90s…
Caligvla@lemmy.dbzer0.com 1 year ago
Pfft-- Japanese devs are still doing this stupid shit nowadays. It’s no wonder their in-house PC ports are usually hit or miss.
Carighan@lemmy.world 1 year ago
I mean with From Software in particular I am surprised they do PC ports at all. They clearly loathe the platform, and they seem to refuse to even have a single programmer that knows anything about PCs that isn’t from Wikipedia, nevermind owns one. Their ports are always so laughably bad in all technical aspects, they feel like comedy.
addie@feddit.uk 1 year ago
Dark Souls 1 had the stupid 30 fps cap and rendered at 720p and then stretched it. But otherwise it was very stable and bug free, totally playable from beginning to end. Dark Souls 2, Scholar, 3, Sekiro, and Elden Ring were all fantastic ports, rock solid 60 fps, all the settings that you could ask for, and ran great. If I was picking on a Japanese dev that did shitty ports, wouldn’t really have picked From.
canis_majoris@lemmy.ca 1 year ago
Bethesda games up to the Xbox 360 era were mostly processor-bound prior to community patches.
Oblivion on the 360 would actually secretly reboot your console during long loading screens to clear the cache when it started running out of RAM due to memory leaks. Bethesda is hilarious.
SkyezOpen@lemmy.world 1 year ago
Let’s not forget that in fallout fucking 76 speed was tied to framerate on launch. An online game. With a beefy compy and graphics set to low, you could look at the ground and absolutely zoom across the wasteland.
Mind you, that error was already patched in fallout 4, so they literally copy pasted an old version of 4 to base 76 off of. Here’s hoping starfield isn’t literally just skyrim with space textures added.
canis_majoris@lemmy.ca 1 year ago
That game was so fucked I actually blocked out my memories of playing it. Now all I remember is going to the office to get fans to get screws to repair my shit because I was trying to upgrade something and my guns broke because weapon degradation is fucking bullshit.
I heard that Bethesda was being told by Microsoft to adapt the Idtech engine that runs Doom and Id games to be moddable, and (if you can believe this) media are reporting that it’s the “least buggy Bethesda game on launch to date” so maybe something did happen. Or they’re lying.
Carighan@lemmy.world 1 year ago
Bold of you to assume anything wil ever change with their total lack of QA.
wutBEE@programming.dev 1 year ago
I thought that was Morrowind on the OG Xbox? Or did they do that on both? Still a hilarious fix, I remember Morrowind taking so long to load and thought it was due to the cheese collection I was building up in Balmora.
Edgelord_Of_Tomorrow@lemmy.world 1 year ago
Haven’t played any Japanese games recently?
Psythik@lemm.ee 1 year ago
Nope. It’s been years.