Honestly, I have no problems with linear games.
Even Rockstar is fumbling with open-world games. God forbid if you try to do missions slightly differently than how Rockstar intended.
Kolanaki@yiffit.net 9 hours ago
Copping out of an obligation?
Dude, not finishing the story and leaving us all on a cliffhanger for seventeen fucking years and then giving this as an excuse is the real cop out.
Honestly, I have no problems with linear games.
Even Rockstar is fumbling with open-world games. God forbid if you try to do missions slightly differently than how Rockstar intended.
It doesn’t necessarily have to be open world as is currently used these days. The OG Doom isn’t exactly linear, but also isn’t open world in any sense. Remove the loading times between levels and it would be open world in the way that term was originally used.
The OG Doom is fairly linear, unless you play on the lowest difficulty level where all doors are permanently open. Else you need to kill specific enemies that can only be found in certain rooms to get keys.
JackbyDev@programming.dev 2 hours ago
It was very different back in the day.