Boss fights definitely, your sentiment reminds me of Warframe. Don’t miss farming bosses. However, there are a lot of ways randomized loot can be implemented, and I wouldn’t call all of them dark patterns
Comment on YSK about Darkpatterns.games, a website that rates mobile games on their "Dark patterns"
dwindling7373@feddit.it 2 weeks agoThere’s a spectrum, but if I were to map all and every dark pattern, random loot surely qualifies.
If a fight is compelling it has its own reward, random drop chances (especially abysmal drop-rate) will have you mindlessly repeating it no matter the quality of the boss design.
Sinuousity@lemmy.world 2 weeks ago
ericbomb@lemmy.world 2 weeks ago
Well 1 dark pattern doesn’t ruin their score or make a dark pattern game. Because like games with random loot where every piece is viable and goes for a fun build like a rogue like is wonderful, but it’s a thread of a dark pattern. Alone it’s not scary, and can be fun. Combined with time gates, terribly low drop rates, and pay to skip? Suddenly we have a very nasty dark pattern.
azulavoir@sh.itjust.works 2 weeks ago
I like the strategy most Terraria bosses go for: You always get something good, it just might not be exactly what you’d wanted in that exact moment, but the re-spec to use it effectively will be pretty easy.