averyminya
@averyminya@beehaw.org
- Comment on Helldivers 2 Players Express Frustration On Steam As It Will Soon Require A PSN Account 1 month ago:
There’s no technical reason for it, as the game has already worked fine without it for months
Well, sort of. Friend requests between PC and PS5 have been borked for a long time now, recently they changed how account ID’s are generated randomly to now looking like it’s a specific ID. I wouldn’t be surprised if linking accounts was part of this in a skeezy way.
The worst part is I have a PSN account but I haven’t had a console since the PS2 lol.
- Comment on Helldivers 2 devs apologise for trolly responses to player complaints about gun balancing 3 months ago:
I’m part of the discord and the people were far worse than any dev comments.
The nerfs weren’t even that bad, I admit I was using the breaker, railgun, and shield pack pretty often. The breakers change is totally fine, 3 less rounds and a little more recoil. Hardly noticeably. The shield pack was technically just fixed as now its healthbar is properly displayed and has an instant recharge compared to before where it felt very inconsistent. And the railgun just needs to be put in unsafe mode, which I have a feeling half the people complaining didn’t even know existed - I had completely forgotten about it because it just wasn’t necessary.
Plus we got some buffs so now other weapons can be used. Like, it’s a pretty decent patch all things considered.
- Comment on Adobe Photoshop's AI tools put women politicians in bikini bottoms and their male colleagues in suits 4 months ago:
It really shouldn’t be, FOX news photoshopped the same image of a random dude with a gun into multiple different photos to try and push fear mongering and there are still people who believe it.
They probably would have believed it without the photo, but it sure as hell doesn’t help.
- Comment on Should I buy a Fairphone? If not, what SHOULD I buy and why? 5 months ago:
It’s the truth if they’re designed that way.
That fallacy is that they don’t have to be designed that way
- Comment on I hope this ship holds together! 5 months ago:
Eek!
- Comment on Let's remember some Star Trek games 6 months ago:
I remember a Star Trek MMO that I think was web based, but it may have been a preference I downloaded.
Anyway, I remember really wanting to like it but I was partly too young and the game either had a lot of locked content or needed to be paid. I think I gave it a couple hours total in the front room and never played it again.
Would have been 2003-2008 I think
- Comment on [deleted] 6 months ago:
Did you play the original? It was a basically team death match with the Last of Us mechanics.
- Comment on aLiEnS!!1 6 months ago:
Friendly reminder the Mayans had a highway
- Comment on I remember getting a PS3 just to avoid this back then 6 months ago:
I played online on the Wii quite a lot, it was fine. Smash bros a ton, 007 Golden Eye and The Conduit, and good old MH Tri.
Literally a thousand hours in that last one alone most of which was spend online. Did you not use Ethernet? Wi-Fi was shitty for sure, because everybody had shitty wi-fi back then. (I’m also not saying it was amazing, but it was free and serviceable)
- Comment on Peace is possible. 6 months ago:
I dunno guys…
It’s a “g”…
- Comment on GitHub: Can no longer search code without being logged in 6 months ago:
Well for the experience of users, cookies/tracking/having to log in.
Personally, I’m annoyed when I’m trying to do a basic function and am forced to log in. I’m not affected by this particular case with GitHub, but as a user where this happens elsewhere it is annoying.
I’d be interested in the rationale behind the decision, asking your same question to them. Why do they need account login to search repositories?
- Comment on Listen, Susan. It's a valid theory, just look at the damn thing. 7 months ago:
Wow, that’s awesome. I’ve been thinking a lot about the scale of the universe and how cyclical it is.
Take a scaled out view of our solar system and then compare it to a molecules composition (the atom or group of atoms surrounded by protons and neutrons) and the similarities are just uncanny.
Like this image, what’s to say that we aren’t just part of a molecule making up the chemical composition of something far larger than ourselves. An ant has no concept of the vast empty space between the United States and Europe, we know that is the case between solar systems but our actual understanding of our relationship in space is limited.
P.S. look at the patterns of discharge of electricity in wood/paper/stone and then look at the patterns of the Grand Canyon. They’re the same! And the Grand Canyon is the only formation we have that exhibits this quality, which makes it extra interesting.
- Comment on Study shows how the human brain can instantly distinguish between an outcome caused by human error and one in which the person is not directly to blame 7 months ago:
I could see this one being a learned nuance
- Comment on Meet the EMH Mk3 8 months ago:
Why is he wearing, is that Star Trek? I do not remember this episode and I just rewatched it all lol
- Comment on Meet the EMH Mk3 8 months ago:
What is the image from? It doesn’t look like avenue 5
- Comment on A fun simple game 8 months ago:
Why don’t those people just run an amnesiac OS like tails? Do they not trust themselves not to say up persistence?
- Comment on Is it just me or is Starfield kinda meh? 9 months ago:
There’s a lore note that says ships larger than 80 meters can’t land on planets at all. I’d assume the war may also have made weapons a bit of a no-no.
Although when the pirates attack first thing they also land completely. They could have stayed in the air and taken all us miners out.
There gotta be a lore reason for it, but the real reason is ships are OP and this isn’t Star Wars. Realistically, what is a group of Ecliptic mercs going to do against my tricked out ship? Energy and ballistic missiles? So then they just have those all the time regardless of whether I’m in a ship or not… balance just doesnt stay consistent that way.
Like, I agree, I want and it would be fun to fly out ship suborbit. I also understand why we don’t have it as an option.
- Comment on Is it just me or is Starfield kinda meh? 9 months ago:
If you want it to be. You can skip any section of this game. You don’t need to build outposts, but if you want to use them you can. You don’t need to build a ship, but if you want to be a cargo hauler you can. You don’t need to do ship combat, but if you want to you can make that your main thing.
You can really do whatever you want in whatever capacity you want to do it in. If you just want to be an on foot land traveller, then always fast travel to settlements and not in orbit. If you want to explore space and various planets and the stations and ships that are there, you can do that too.
For me, ship building has been lots of fun and I have a strong 1/3rd of my gameplay focused on being an anti-pirate bounty hunter. There’s also entire systems locked behind skill points, so you very well could be missing an entire aspect of a type of gameplay by just not knowing about it.
- Comment on Is it just me or is Starfield kinda meh? 9 months ago:
I genuinely haven’t had any of these issues, menu/loading screen aside which there’s small ways to mitigate (travel in space via select vs. map menu travel).
I quite liked the gunplay, at first. Then I got strong weapons, overlevelled for the order of quests, and now I feel like I’m one hitting them with a peashooter. So I actually have the opposite problem than you on this front, as I haven’t been actually challenged in the game since the early levels. However, I prefer this for the ship combat since it’s just a little more fun.
Ammo I’ve not once been low on. Granted, I collect everything but misc. In a few days I’ve amassed 400k credits, only buying upgrades for my ship. At a certain point I began buying ammo just to give vendors money to get rid of my junk. So, maybe if you have extra credits try buying some ammo? How many guns are you carrying? Realistically your base weight is about 50-65, given the head, armor, apparel, and then I have 2 weapons with a total mass of 5 (pistol and rifle). Between some health aids and other stuff I’ve found I’m usually sitting at 75 mass, which leaves quite of bit of space for selling weapons/armors.
The stealth isn’t great in this game though. It’s just not really a major focus outside of the areas they put thought into it for - frankly you don’t need it at all for the games story from what I’ve been through so far. Obviously, there’s 3 levels with green being detected in a safe area, orange needing caution before red aggro detection. But the transition from orange to red is egregious.
In addition to that you need stealth bonuses to be able to effectively be stealthy. This game does covert quests really well though, I highly recommend following the Ryujin questline in Neon and the UC/Crimson Fleet questline. Amazing quests, IMO. I have 1 point in stealth and primarily have done persuasion stealth and it’s been great, but the most recent mission I completed I needed frostwolfs for (-50% movement noise). Which, that right there is your issue. You are loud as hell without stealth investments.
On top of that 50% reduction I also needed an apparel item that had 25% harder to detect. So I think it’s just scaled a bit awkwardly.
So, with that in mind I would say it’s a weird line between me agreeing that AI know where I am far too easily in stealth while simultaneously being able to cheese the AI by utilizing the additives the game gives you. Think about it… everyone has scanners. There’s also a lot of security cameras that are fairly well hidden in various areas.You can’t really just walk behind someone and expect to not be noticed, not unless your hopped up on combat meds and wearing chameleon or other stealth specifical items. Chameleon is a game changer, but it’s a style of its own and not totally helpful for what we’re after.
It’s funny, 2077 I really enjoyed on launch but I can’t help but see shortcomings in it as I’ve played through Starfield. That’s not to say that it doesn’t have shortcomings of its own, it definitely does what with the, for me, map menu navigation. It took a few days to get used to and still the core issue for me comes down to Missions not being categorized by Planet. It’s so painfully obvious and to be lacking it is honestly a major fault. Other than that, hotkeys not being consistent.
That aside, every menu is tab once to go back to main menu except for map which is 3.
Another is a bit regarding scale. 2077 I really enjoyed just walking around taking in the view of Night City. Walking 400m doesn’t really feel like a chore. For some reason 400m in starfield is a couple minutes, with sprint? It just feels a little too big in some spots and too small in others. Like you said, sometimes you’ll go through 3 loading screens just to talk to a person and leave the area and go through another couple loading screens. Other times you get these amazingly long quests that feel just right, and other times you get landed 1000m away.
Most of the time, not always but a lot of it, I’m just trying to get there to do the next thing. In 2077 I was enjoying the journey being in awe and happening to reach the destination. Don’t get me wrong, I enjoy New Atlantis and Neons visuals, I also think the world building and liveliness is an improvement (simple things like having more named characters, somewhat varied patterns with citizens, hireables, and named characters.)
I enjoy both for what they are. 2077 does the imposed story line well enough and it gives you enough freedom in the variety of playstyles that the lack of variance in story doesn’t matter much. On the other hand, Starfield has very little imposed story (you were a miner, now you are a constellation member) giving you actual RPG freedoms. I haven’t explored differences in traits, but if starting as a Var’uun Zealot is any different than the others then it’s a big point over 2077.
And both have thoughtful quests. Neither is objectively better than the other, they both just play to various strengths and weaknesses.
As it stands, Starfield is a Bethesda game with inspirations from Elite Dangerous and futurism. 2077 is a game about a corpo-dystopian future. They have many similar and overlapping themes, and Starfield clearly has quests that are a response to 2077. Neither are perfect, but both are lots of fun once you get them rolling.