Lojcs
@Lojcs@piefed.social
- Comment on After More Layoffs, Unionized IGN Workers Are Done Picking Up The Slack: "We feel greatly understaffed and undervalued" 5 days ago:
I liked their guides
- Comment on Are those of us who grew up on older games more attuned to latency? 1 week ago:
Input latency includes the time it takes to render the frame. CRTs have a small latency advantage compared to modern LCDs but they're not instant and that advantage is miniscule compared to the disadvantage of the lower framerate. A game running at 30 fps on a gaming LCD will have lower input lag than a game running at 20 fps on a CRT. I'm sure there are outliers that poll inputs in a silly way that increases input lag, but for most games the render time will be the greatest factor. Performance modes usually simply reduce the render time (even if the framerate is unchanged).
- Comment on PSA: WASH YOUR HANDS 2 weeks ago:
Is there a cure?
- Comment on Chinese authorities are using a new tool to hack seized phones and extract data 1 month ago:
The malware, which must be planted on an unlocked device
So it's a backup tool
- Comment on Since we're doing magic eyes now... 1 month ago:
Wow I had no idea it could be done that way. Just tried doing it and the image is way blurrier when 'inverted'. I am near sighted. Does this mean it applies to illusions too?
- Comment on Since we're doing magic eyes now... 1 month ago:
It is a good one. Although my eyes kept trying to focus on the keyboad and failing
- Comment on Steam Introduces In-Game Performance Monitor 2 months ago:
Im not sure I like the cpu utilization being based on the base clock. A percentage that can go arbitrarily above 100 doesn't sound useful for determining bottlenecks. It must be difficult to accurately determine given all the dynamic boost stuff but since all other such utilities figured it out surely they can too. Hope they don't just leave this is as good enough.