CromulantCrow
@CromulantCrow@lemmy.zip
- Comment on [Update: Valve Responds] Mastercard Denies Pressuring Steam To Censor 'NSFW' Games 4 days ago:
Don’t feed the trolls.
- Comment on If you were reincarnated, wouldn't it be elsewhere in the universe? 1 week ago:
Why do you reincarnate? Let’s take the Buddhist view. The cycle of birth and death (rebirth) ends when you let go of craving for existence, craving for sensual pleasures, and ignorance (not seeing things as they truly are). (aka the Asavas.) So, that means these things are the conditions for rebirth. And they are the source of karma in your current life. Do you dream of being rich, healthy, strong, pretty, etc? That’s the first one. Do you have fantasies of sex, dream of the next meal you’re going to make, or just want to see the sunset from a mountain top? That’s the second one. Or are you convinced your individual self is separate from everything else and/or has some permanent existence? (a rough inaccurate summary of ignorance)
If any of these things are true they are probably focused on your current life. You probably don’t have fantasies of sex with odd slugs in proxima centauri. You probably don’t dream of being a brain parasite. The conditions for the next rebirth are set up by your cravings. And, most likely, you crave something distinctly human. Ergo, the next birth generated by your karma will most likely be human.
- Comment on Since we're doing magic eyes now... 3 weeks ago:
Yup. That was exactly it. I was thinking “I know how to do these” and not even paying attention to the instructions at the bottom.
- Comment on Since we're doing magic eyes now... 3 weeks ago:
Why do all of these look inverted to me? Like, what should be a mountain is a deep hole in the ground.
- Comment on Weekly Recommendations Thread: What are you playing this week? 4 weeks ago:
I don’t remember navigating menus being particularly onerous.
Getting around is tedious at first, but soon you get vehicles, and, even better, this zipline thing that you can put anywhere. Those are fun to build and navigate.
The only recommended combat is tying your enemies up with ropes, or later, with a rope gun. (I wonder if Kojima is into bondage) I mean, you can kill the enemy couriers, but it’s not a good idea.
- Comment on Weekly Recommendations Thread: What are you playing this week? 4 weeks ago:
Industria. It was free on Epic, I think. Took me a while to figure out the boxes said “supplies” and were meant to be broken open to get ammo. Till then it was kind of frustrating running out of ammo over and over. Gameplay and environments kind of remind me of the half life franchise in a way.
- Comment on Arts & STEM 1 month ago:
Replying to my own comment, I think the best tell that this is AI generated is the — character. There’s not even a key on the keyboard for that. Alt-0151 (on the keypad) is the only way I know how to get it.
- Comment on Arts & STEM 1 month ago:
A thousand apologies for bringing Chat GPT into this assignment, but, well, I couldn’t help myself.
In this essay I will explore how the artificial divide between Arts and STEM disciplines has been perpetuated, the consequences of this separation, and the immense potential that lies in their collaboration. Using the example of Queen—a band whose members’ diverse academic backgrounds fueled their creative genius—I will argue that the intersection of artistic imagination and scientific rigor is not only possible, but essential for innovation and progress. Furthermore, I will examine the role that societal structures, particularly those influenced by business interests, have played in maintaining this divide, and how overcoming it could empower individuals and communities alike.
First, let us consider the origins of this divide. Historically, the “Two Cultures” debate, popularized by C.P. Snow in the mid-20th century, framed the arts and sciences as fundamentally incompatible. This narrative has been reinforced by educational systems that require students to choose between creative and analytical paths early in their academic careers. As a result, students often internalize the belief that they must be either “artistic” or “scientific,” rarely both. This false dichotomy not only limits personal growth but also stifles the kind of interdisciplinary thinking that leads to groundbreaking achievements.
Queen’s story challenges this narrative. Brian May’s background in astrophysics, Roger Taylor’s training in dentistry, Freddie Mercury’s art school experience, and John Deacon’s expertise in electronics all contributed to the band’s unique sound and stage presence. Their music is a testament to the power of combining technical skill with artistic vision—an approach that has resonated with millions and stood the test of time.
But why does this divide persist? Here, I return to the business major, a metaphor for the systems and structures that benefit from keeping Arts and STEM apart. In a world where creativity and technical knowledge are siloed, those who control the means of production and distribution—often with business backgrounds—can more easily exploit both groups. By fostering competition rather than collaboration, they ensure that neither side realizes its full potential, maintaining the status quo and their own position of power.
The consequences of this separation are profound. When artists and scientists work in isolation, society misses out on innovations that require both creative insight and technical expertise. From medical breakthroughs inspired by artistic anatomy studies to technological advances driven by aesthetic design, history is full of examples where collaboration has led to extraordinary results.
In conclusion, the supposed rift between Arts and STEM is not a natural divide, but a constructed barrier that serves the interests of a select few. By recognizing our shared potential and fostering interdisciplinary collaboration, we can unlock new possibilities and create a more vibrant, innovative, and equitable society. Just as Queen’s members combined their diverse talents to create music that transcends genres, so too can we bridge the gap between art and science to achieve greatness together.