MystValkyrie
@MystValkyrie@lemmy.blahaj.zone
- Comment on Resident Evil 3: Nemsesis (1999) 1 week ago:
Carlos tries to be charming but largely fails because of the weak dialogues and the horrible VA performance. Coming off RE2, which did have wooden performance but at least had a great cast of characters and a good story, it’s a let down.
Carlos in the original versus Carlos in the remake is like night and day in terms of the voice acting and writing quality.
- Comment on Resident Evil 3: Nemsesis (1999) 1 week ago:
I actually played RE3 original this month too. I didn’t feel like either were very scary and that both leaned more toward being action experiences. I was pleasantly surprised with the original, but I didn’t think either the original or the remake provided a definitive experience.
In the remake, Jill has a much more dynamic and satisfying character arc. You can see she’s processing the trauma of the events of RE1 and she’s actively investigating the missing STARS members, which provides a bit more buildup to Nemesis compared to the exposition dump you get from Brad on PS1. By the ending, you feel like she’s finally faced her demons and won, and I really enjoyed that depiction of Jill. None of that’s really present in the original, where she’s basically self-actualized as a character after the first game.
I loved the gameplay of the original and being able to use dodging as an offensive tool. It’s basically the most fun I’ve had with tank controls since Onimusha and Outbreak, and I prefer Jill’s dodge in the original than in the Remake.
The Nemesis stuff is probably better in the original, but a few things were frustrating about how he appeared in the original. He has a major weakness in that he’s incredibly easy to dodge if you circle around his right arm, so he was only really scary to me in cramped hallways, whereas he was always stressful in the Remake. I was really frustrated with the PS1 version because I actually beat Nemesis in his first encounter, but then he didn’t drop the weapon parts because that’s exclusive to hard mode. Why? I beat him fair and square when I could have just taken the other branching path, so I should get the same reward for my trouble.
I’ve been hearing for years from fans of the original that there’s a bunch of cut content in the remake and that the original is so much bigger and expansive, and that’s not what I personally observed. I actually finished the original in half the time, and while some areas were cut, the remake adds so much more detail to the stores and streets that stayed it. Quantity versus quality, almost.
- Comment on Should I keep trying with Resident Evil 1 (2002) or wait for a hypothetical RE Engine remake? 3 weeks ago:
Yeah, it’s really hard to say. The only thing we have is leaks for an equally hypothetically RE0 Remake, with people saying, “Well, if they do all the assets for 0, they might as well just do an RE1 Remake.” But I really hope they do, acknowledging of course that RE1 Remake is available DRM-free on GOG, so thankfully that version wouldn’t fall by the wayside.
- Comment on Should I keep trying with Resident Evil 1 (2002) or wait for a hypothetical RE Engine remake? 3 weeks ago:
I agree, and I really enjoy Silent Hill for that reason. I’m pretty okay with tank controls these days, and it’s actually all the other weird RE1 Remake-specific mechanics that drag down the experience for me, like the Crimson Head and locks breaking and never having enough inventory slots.
- Comment on Should I keep trying with Resident Evil 1 (2002) or wait for a hypothetical RE Engine remake? 3 weeks ago:
I’ll try out Tormented Souls. I love Crow Country. That game really perfected the overhead survival horror style, in my opinion, and has so many new mechanics that I wish existed in RE1 remake.
- Submitted 3 weeks ago to patientgamers@sh.itjust.works | 19 comments
- Comment on Weekly Recommendations Thread: What are you playing this week? 5 weeks ago:
Pokemon Ghost Grey. I think it’s the best romhack I’ve played in years. It’s so creepy and really shows off how Pokemon’s engine can really work for item-management survival horror. Lots of great psychological horror and dystopian themes. The protagonist looking intentional different in his/her metagame character portrait vs. actual mirrors and photographs is, um, relatable 😅.
Oh, Summer is the best rival too.