Natanael
@Natanael@infosec.pub
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- Comment on RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow 2 weeks ago:
Few indie devs have the resources to achieve byte compatible and bug compatible clones, AND getting better performance at the same time. It’s really only feasible if the original game used a well specified subset of functionality from an inefficient engine. If you did any messing with the internals of the engine, etc, it gets expensive fast.
- Comment on How is everyone dealing with Android 17's "Nearby Devices" change? 4 weeks ago:
You can with ADB, but yes that’s obnoxious
- Comment on Someone finally cracked the PlayStation 2's security chip, 26 years later 1 month ago:
You can make software and more that work without exploits because you simulate the original DRM
- Comment on DigitalOcean contributes 3 million and joins the Omacom (Omarchy) Foundation 1 month ago:
It’s because he has no real ideals and broken morals
- Comment on DigitalOcean contributes 3 million and joins the Omacom (Omarchy) Foundation 1 month ago:
Only the subset they like (it shouldn’t take you long to find what they said about why they made their own project, like who they wanted to exclude)