nyankas
@nyankas@lemmy.ml
- Comment on Amid EA's unpopular $55 billion buyout, Baldur's Gate 3 director takes time "to remind people that making games faster and cheaper while charging more has never worked before" 1 week ago:
I don’t think this is quite right. CoD titles do take a long time to develop. They‘re just rotating studios, so they can achieve a yearly release cadence (the last six entries in the series had five different studios working on them). Also, they are by no means getting cheaper. According to court documents development costs rose from $450 million to over $700 million from 2015 to 2020 alone.
- Comment on Mastodon has a new plan to make money: Hosting and support services for the open social web 2 weeks ago:
Germany actually does that! Quite a few government bodies are already active at social.bund.de. Maybe there‘s hope that other countries will follow.
- Comment on What do you think is the best (and cheapest) way to host a new nextcloud instance and website for my local scouts organisation? 3 weeks ago:
I‘d probably go with a VPS. It probably won‘t cost more than 10$/month, maybe even less, depending on how much heavy usage your Nextcloud instance requires. And you won‘t have to worry about keeping your hardware and network running, which pretty much always takes up more time than expected.
Some web hosters (I‘ve had very good experiences with Hetzner) charge an hourly rate and allow you to preconfigure VPSes with software like Nextcloud. So unless you have specific needs, you could just spin up an instance, check if it suits your needs and, if not, only pay a few cents.
- Comment on Valve added an invisible wall to this sewer pipe in Half-Life 2 in their anniversary update - but it only annoyed speedrunners 10 months ago:
That’s not really the case, though. Blocking that pipe off doesn’t fix any bug, it’s just a design choice to tell inventive players that they must solve the puzzle before continuing. Removing that and allowing players to progress without having solved the puzzle in its intended way is just a different design choice. Both are equally valid, in my opinion.
There actually have been quite a lot of bugfixes in the 20th anniversary update, which have an impact on current speedrunning tactics, as can be seen here within the section 20th Anniversary update of Half-Life 2). In the end, it’s pretty meaningless anyway, as most speedrunning of Half-Life 2 is done with a pretty ancient version of the game.