Indeed, as the article writes
Even Skyrim—certainly a weird, ambitious, and janky RPG in its own right—refined and streamlined the formula set by Morrowind and Oblivion, rather than expanding on their eccentricities, and that trend only continued in the studio’s following games.
prole@lemmy.blahaj.zone 10 months ago
Skyrim wasn’t “weird” by any definition I’d use. More like bland.
Galle_@lemmy.world 10 months ago
We’re talking about an article that considers Baldur’s Gate 3 to be weird and ambitious. Words don’t have meanings anymore.