conorab
@conorab@lemmy.conorab.com
- Comment on Sony is taking Concord offline on September 6th after disastrous launch 2 months ago:
While it sucks that people who enjoy the game will lose access, it’s good that they are issuing refunds rather than forcing people to take them to court to get their money back.
- Comment on Vanguard takes screenshots of your PC every time you play a game 6 months ago:
OOTL what’s the risk of Lethal Company? The cray amounts of mods that people pull down or something else?
- Comment on Best practice for mounting usb storage in Proxmox 6 months ago:
This is why people say not to use USB for permanent storage. But, to answer the question:
- From memory, “nofail” means the machine continues to boot if the drive does not show up which explains why it’s showing up as 100GB: you’re seeing the size of the disk mounted to / .
- If the only purpose of these drives is to be passed through to Open Media Vault, why not pass through the drives as USB devices? At least that way only OMV will fail and not the whole host.
- Why USB? Can the drives ve shucked and connected directly to the host or do they use a propriety connector to the drive itself that prevents that?
- Comment on Lego Fortnite gets driveable, customisable vehicles in Mechanical Mayhem update 7 months ago:
I haven’t played that much, but it’s essentially survival sandbox in a Lego world. The game has a village mechanic where you do tasks to level up your village and build housing/beds for people who show up similar to Terraria. The game feels like it’s focused around building Lego-style towns with a survival element. The game has prefabs you can buy and put together in the game, but you can also build them yourself without buying them (I think).
The thing I’ve been impressed by is most emotes and characters from Battle Royal carry over into Lego counterparts.
All this said, Minecraft remains king. Fortnite Lego feels very much locked down and I have fears over what happens if Epic lose interest in it. I would be very cautious to invest time in it like you would a Minecraft or Terraria world.
- Comment on [deleted] 8 months ago:
Soooo…. the work of self-hosting with none of the benefits? It sounds like this has all the core problems of Twitter.
- Comment on Kingmakers mashes the medieval era with modern weapons and its trailer is a viral sensation 8 months ago:
Going back in time with guns: the game!
- Comment on [deleted] 9 months ago:
I used to have all VMs in my QEMU/KVM server on their own /30 routed network to prevent spoofing. It essentially guaranteed that a compromised VM couldn’t give itself the IP of say, my web server and start collecting login creds. Managing the IP space got painful quick.
- Comment on Anybody here running AD on-prem in your homelab? 9 months ago:
Run at home/lab to learn AD and also gives you a place to test out ideas before pushing to production. You may be able to run a legit AD server with licensing on AWS or similar if they have a free tier.
- Comment on ICANN proposes creating .INTERNAL domain 9 months ago:
Buying your own domain often includes DNS hosting but that’s not really the point unless all you’re doing is exclusively running an externally-facing website or e-mail. The main reason for buying a domain online is so everybody else recognises you control that namespace. As a bonus, it means you can get globally-cognised SSL certificates which means you no longer have you manage your own CA and add it’s root to all the devices which wish to access your services securely. It’s also worth noting that you cannot rely on external DNS servers for entries that point to private IPs, because some DNS servers block that.
- Comment on ICANN proposes creating .INTERNAL domain 9 months ago:
A good move!
I’m surprised they didn’t codify “.lan” though since that one is so prevalent.
- Comment on ICANN proposes creating .INTERNAL domain 9 months ago:
People who do not wish to buy a GTLD can use home.arpa as it is already reserved. If you are at the point of setting up your own DNS but cannot afford $15 a year AND cannot use home.arpa I’d be questioning purchasing decisions. Hell, you can always use sub-domains in home.arpa if you need multiple unique namespaces in a single private network.
Basically, if you’re a business in a developed country or maybe developing country, you can afford the domain and would probably spend more money on IT hours working around using non-GTLDs than $15 a year.
- Comment on Valve seeing increasing bug reports due to Steam Snap - other methods recommended 10 months ago:
I could’ve sworn there was backlash to the idea of using Snap as a workaround for Canonical removing 32-bit libraries (the Snap being proposed by Canonical) for exactly these types of concerns…
- Comment on Steam will now accept "the vast majority" of games using "AI" generation, but only with disclosures 10 months ago:
Not all content on Steam has DRM either so at worst you need an account and the client initially.
- Comment on How often do you back up? 10 months ago:
- Personal and business are extremely different. In personal, you backup to defend against your own screwups, ransomware and hardware failure. You are much more likely to predict what is changing most and what is most important so it’s easier to know exactly what needs hourly backups and what needs monthly backups. In business you protect against everything in personal + other people’s screwups and malicious users.
- If you had to setup backups for business without any further details: 7 daily, 4 weekly, 12 monthly (or as many as you can). You really should discuss this with the affected people though.
- If you had to setup backups for personal (and not more than a few users): 7 daily, 1 monthly, 1 yearly.
- Keep as much as you can handle if you already paid for backups (on-site hardware and fixed cost remote backups). No point having several terabytes of free backup space but this will be more wear on the hardware.
- How much time are you willing to lose? If you lost 1 hour of game saves or the office’s work and therefore 1 hour of labour for you or the whole office would it be OK? The “whole office” part is quite unlikely especially if you set up permissions to reduce the amount of damage people can do. It’s most likely to be 1 file or folder.
- You generally don’t need to keep hourly snapshots for more than a couple days since if it’s important enough to need the last hours copy, it will probably be noticed within 2 days. Hourly snapshots can also be very expensive.
- You almost always want daily snapshots for a week. If you can hold them for longer, then do it since they are useful to restoring screwups that went unnoticed for a while and are very useful for auditing. However, keeping a lot of daily snapshots in a high-churn environment gets expensive quickly especially when backing up Windows VMs.
- Weekly and monthly snapshots largely cover auditing and malicious users where something was deleted or changed and nobody noticed for a long time. Prioritise keeping daily snapshots over weekly snapshots, and weekly snapshots over monthly snapshots.
- Yearly snapshots are more for archival and restoring that folder which nobody touched forever and was deleted to save space.
- The numbers above assume a backup system which keeps anything older than 1 month in full and maybe even a week in full (a total duplicate). This is generally done in case of corruption. Keeping daily snapshots for 1 year as increments is very cheap but you risk losing everything due to bitrot. If you are depending on incrementals for long periods of time, you need regular scrubs and redundancy.
- When referring to snapshots I am referring to snapshots stored on the backup storage, not production. Snapshots on the same storage as your production are only useful for non-hardware issues and some ransomware issues. You snapshots must exist on a seperate server and storage. Your snapshots must also be replicated off-site minus hourly snapshots unless you absolutely cannot afford to lose the last hour (billing/transaction details).
- Comment on Ya gotta keep up with the times! 1 year ago:
- Comment on Rockstar Games reportedly sold games with Razor 1911 cracks on Steam 1 year ago:
Fair, but I’d take a bricked PC over the data leak variety of ransomware any day. But to add to what you’re saying, I’d be more worried about a supply chain or compromised developer machine over what happened here.
- Comment on Rockstar Games reportedly sold games with Razor 1911 cracks on Steam 1 year ago:
You could be the most cautious person on the planet and still end up with a virus because a game which you purchased legitimately contained a virus from a game cracking group that the devs just copy-pasted into their game.