MooseBoys
@MooseBoys@lemmy.world
- Comment on Choose wisely! 1 year ago:
transfer of matter or energy from one point to another without traversing the physical space between them
Right. So stand one inch in front of a piece of glass. Your nose teleports 7” forward and is now 6” behind the glass. All good. Your tongue teleports 7” forward and is now 5” behind the glass. Still good. Your cheeks teleport 7” forward and are now 4” behind the glass… Your ears teleport 7” forward and are now 3” behind the glass… Your spine teleports 7” forward and is now just barely behind the glass… Your shoulder blades teleport 7” forward and are now still in front of the glass. Your ass cheeks teleport 7” forward and are still well in front of the glass.
- Comment on Choose wisely! 1 year ago:
I wouldn’t interpret 7 inches as the amount of a gap you can cross - I would interpret it as literally translating your body 7 inches in one direction. Unless you can fit your body between two planes 7 inches apart, you’re not going to be teleporting through any barriers.
- Comment on GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour 1 year ago:
Unpopular opinion - I completely agree. In terms of cost per entertainment-hour, video games are by far the best value compared to similar media.
- Comment on He spilled the beans 1 year ago:
Yer fond of me lobster, ain’t ye!
- Comment on apple users in a nutshell 1 year ago:
I tried Android with the S10 for a little over a year. It felt too clunky and everything I wanted to customize would have required jailbreaking, which feels too much like work for me. I went back to iPhone after that.
- Comment on Blueberry milkshakes 1 year ago:
It’s a simple, nearly instantaneous test that goes by the name of the LAL, or Limulus amebocyte lysate, test (after the species name of the crab, Limulus polyphemus). The LAL test replaced the rather horrifying prospect of possibly contaminated substances being tested on “large colonies of rabbits.” Pharma companies didn’t like the rabbit process, either, because it was slow and expensive.
From www.theatlantic.com/technology/archive/…/284078/ (emphasis mine).
- Comment on This sign says it all. 1 year ago:
Accurate except for the “instead” part. Road maintenance comes from local taxes, whereas military aid comes from federal taxes.
- Comment on Apple officially unveils M3, M3 Pro, and M3 Max: 3 nanometer, Dynamic Caching GPU, more 1 year ago:
Wow, I had no clue. TIL
- Comment on GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations" 1 year ago:
All the claims except 8 are “obvious” IMO. Claim 8 fails novelty because of the huge amount of prior art on the matter.
Note that I’m using “novelty” and “obvious” according to their english definitions, and the intent of patent protection. If they’re different in practice, that’s a failing of current patent law.
- Comment on Apple officially unveils M3, M3 Pro, and M3 Max: 3 nanometer, Dynamic Caching GPU, more 1 year ago:
3nm
That’s a silicon lattice just six atoms thick. What a time to be alive!
- Comment on GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations" 1 year ago:
- A locomotion system for controlling animation of a character in a three-dimensional (3D) virtual environment comprising: a rendering engine; a core system logic communicatively coupled to the rendering engine for executing core game logic of the virtual environment …
This is basically a description of a game engine that supports movement and animation. Descent (1994) would be the earliest production use of such an engine.
- The locomotion system of claim 1, wherein a key identifies one or more variables of the blackboard, the key comprising a human readable name associated with the variables to provide the selection criteria.
Congratulations, you just described “variables”, a concept at least as old as ENIAC (1945).
- The locomotion system of claim 1, wherein the core game logic defines one or more desired physical movements to sequence the motion type objects blocks.
Yes, that’s one way to describe “animation”
- The locomotion system of claim 1, wherein a selected archetype block defines a fallback archetype block, the fallback archetype block defining at least one new motion animation block or motion type block not present in the selected archetype block and inheriting any remaining motion type blocks and motion animation blocks from the selected archetype block.
Variables having a default value is the default behavior of most programming languages and software systems.
- The locomotion system of claim 1, wherein a selected archetype block defines the character’s default animation.
Yea, we’re talking about animation here. Default value of animation description = default animation.
- The locomotion system of claim 1, wherein a selected archetype block of the character is unique from a second archetype block of a second character and at least one motion type block is common across the character and the second character.
Inheritance, a property of most software designs since the 1980s.
- The locomotion system of claim 1, wherein at least one of the motion animation blocks, the motion type blocks, and the archetype blocks is defined by a series of extensible markup language (XML)-based meta files.
Storing configuration in a data file. You’d be hard pressed to find an alternative. Maybe some genius will come along and find some way to represent it in JSON…
- The locomotion system of claim 1, wherein a selected attribute of a selected motion animation block includes at least one of a clip set that is used by a selected motion of the character, an overloadable animation blend tree to be used for the selected motion, named additional clips within specific clip sets, parametric blends from sets that can be named, a Boolean that specifies whether play speed of the selected motion can be modified, a minimum speed, and a maximum speed.
This seems to be the main claim of the patent, but seems to have a huge amount of prior art (see links). “Parametric blends” and other terms are just jargon.
- The locomotion system of claim 1, wherein the attributes of the motion animation block are custom float values.
Oh my god. Really? Shall we also include “doubles”, “halfs”, or maybe “rationals”?
- The locomotion system of claim 1, further comprising one or more transition tables to control a relationship between motion animation blocks.
“Translation table” seems to just be referring to the graph topology of the system. Yes, graphs are the most common way to represent arbitrary N:M relationships.
- The locomotion system of claim 1, further comprising an in-game graphical user interface for real-time modification of at least one of the motion animation blocks, the motion type blocks, and the archetype blocks.
Node-based editing; standard practice in all 3D modeling.
- A computer-implemented method for controlling animation of a character in a three-dimensional (3D) virtual environment comprising: executing core game logic to render the virtual environment using a core system logic communicatively coupled to a rendering engine …
Yes, you already described what a game engine is and an animation system is. Game engines certainly do have animation systems…
- The computer-implemented method of claim 12, wherein said animating the character further comprises identifying a second archetype block, the common set of motion type blocks and the motion animation blocks of the second archetype block altering the animation of the character as a game story defined by the core game logic develops.
Picking animation keys based on game logic. What else would you base it on exactly?
- The computer-implemented method of claim 12, wherein said animating the character further comprises identifying a fallback archetype block of the archetype block, the fallback archetype block defining at least one new motion animation block or motion type block not present in the selected archetype block and inheriting any remaining motion type blocks and motion animation blocks from the selected archetype block.
Yes, default values do be defaultin’.
- A computer program product for controlling animation of a character in a three-dimensional (3D) virtual environment, the computer program product including a non-transitory computer readable storage medium having program instructions embodied therewith, the program instructions executable by a device to cause the device to perform a method comprising: executing core game logic to render the virtual environment using a core system logic communicatively coupled to a rendering engine …
Yep, software sure does run on computers. Computers are neat. And they have storage.
- The computer program product of claim 15, wherein said animating the character further comprises identifying a second archetype block, the common set of motion type objects blocks and the motion animation blocks of the second archetype block altering the animation of the character as a game story defined by the core game logic develops.
Are we really going to enumerate all the permutations of engine + animation + defaults claims?
- The computer program product of claim 15, wherein said animating the character further comprises identifying a fallback archetype block of the archetype block, the fallback archetype block defining at least one new motion animation block or motion type block not present in the selected archetype block and inheriting any remaining motion type objects blocks and motion animation blocks from the selected archetype block.
I guess we are…
- Comment on Ok Lemmy Rorschach test time. Tell me what you see. 1 year ago:
A pig with horns holding up two dancing penguins.
- Comment on The future of warfare: A $400 drone killing a $2M tank 1 year ago:
TIL a single T-72 costs less than $2M.
- Comment on AI one-percenters seizing power forever is the real doomsday scenario, warns AI godfather 1 year ago:
Inference, yes. Training, no. Derived models don’t count.
- Comment on GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations" 1 year ago:
If it was something you already did prior to filing and you could prove it then their case would be extremely flimsy
A brief search shows a variety of publications that seem to do what is described by the patent:
…siggraph.org/…/neural-animation-layering-for-syn…
advances.realtimerendering.com/…/index.html
- Comment on GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations" 1 year ago:
It’s definitely possible they’re doing something novel internally, but the details that would support that interpretation are missing from the filing. One of the requirements for patents is that it “sufficient disclosure of the invention so that it can be reproduced by others”. I would say I qualify as an expert in the domain covered, and I have no idea what they’re actually doing based on the patent alone.
- Comment on GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations" 1 year ago:
I work in patents. If it wasn’t novel it wouldn’t be granted, believe me.
I work in computer graphics software. My former employer preferred that engineers liberally apply for “defensive” patents because of how often people would get a patent for something we already did and then try to sue us for it. Plus we got a small cash bonus when our patents were approved. Through this process, I was granted six patents for my work there. It would be unwise to put something to text that could be used as evidence to invalidate the patents, so I’ll just say that my opinion on how low the bar is to getting software patents approved is definitely well-informed.
- Comment on GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations" 1 year ago:
They’ve built a library of small building blocks for character movements. These blocks can be combined in various ways to create a wide range of animations. … Instead of designing separate animations for each of these situations, they use these building blocks to put together the character’s movements naturally.
This sounds like shape keys, which is a technique already widely used in games and animation today. When you get shot in Battlefield, your character model plays a “getting shot” animation. When your character runs, it plays a “running” animation. When your character gets shot by running, these two animations are combined - it’s not a separate “shot while running” animation.
Would love to know if there’s actually some novel aspect to this “invention” but it seems more likely that this is yet another bullshit patent approved by a clueless clerk who did zero searches for prior art.
- Comment on Apple’s “carbon neutral” claims are facing increased scrutiny 1 year ago:
I have 7 trees on my property. If you pay me $700 I’ll promise not to cut them down for five years, and you can subtract 35 tons of CO2 from your environmental balance sheet.
That’s how carbon offsets work. They’re bullshit.
- Comment on Let lemmyshitpost decide... 1 year ago:
Wait, you’re telling me poop screams aren’t normal?
- Comment on Youtube's Anti-adblock is illegal in the EU 1 year ago:
It’s not even clear to me that the mechanism they’re using today is problematic. I don’t know what it is, but the author seems to think they do but aren’t sharing details beyond “trust me bro”. I agree that some kind of inspection-based detection might run afoul of the law, but I don’t see why that’s necessary. All you need to know is that the client is requesting videos without any of the ad requests making it through, which is entirely server-side.
- Comment on Comcast resists call to stop its misleading “10G Network” claims | Comcast renamed its whole network "Xfinity 10G" despite cable's slower speeds. 1 year ago:
I don’t even know why they’re trying; the only people I know who have comcast have literally no other choice. Their marketing could be “get fukd what you gonna do get satellite internet?” and their subscriber base would drop less than 5%.
- Comment on Spotify re-invented the radio 1 year ago:
It doesn’t really matter what you personally use if you’re going to make sweeping generalizations about the quality of streaming music. It’s like saying stainless steel knives are trash just because there exist knives made of tungsten carbide.
- Comment on Spotify re-invented the radio 1 year ago:
When you’re listening on a shitty bluetooth speaker or earbuds it really doesn’t matter.
- Comment on ‘World’s first off-road solar SUV’ just drove across Morocco powered only by the sun 1 year ago:
That’s by draining the battery, not by sustaining a charge. If it gets 710km in the sun and 660km in cloudy weather, it probably gets 610 without any solar panels at all.
- Comment on By 2035, falling satellites will kill or injure someone every two years, says FAA - Gizchina 1 year ago:
the probability that the satellite debris will not be completely burned during the fall and cause injury or death to people on the ground is 0.6 per year. This means it would happen once every two years
That doesn’t mean it will fucking hit someone. The surface area of the planet is 510e12 m^2. There are about 8B people on the planet. Even if we conservatively assume that everyone is lying flat on their back in the middle of an open field, that’s only about 8B m^2 of vulnerable surface area. At that rate, you’d expect an injury interval of 510e12 / 8e9 / 0.6 = 1 injury every 106 thousand years.
- Comment on meet project primrose, adobe’s real-life interactive dress that changes design every second 1 year ago:
Can it turn into the face of Nic Cage?
- Comment on You teleport into the last game world you played. What happens next? 1 year ago:
I’m so glad I decided not to play Alien Isolation tonight.
- Comment on Well, it was nice while it lasted? 1 year ago:
Did nobody stop to think that maybe the value of A24 comes from the fact that they’re not making bland action blockbusters?
- Comment on Finding a Tech Job Is Still a Nightmare 1 year ago:
Nope, because the automated pre-filter won’t even be able to understand it and will reject it outright.