this is fairly naive. this is not intended as an insult, just an observation. these suggestions get painful at scale.
HTML First
Submitted 1 year ago by mac@programming.dev to programming@programming.dev
Comments
yyyesss@lemmy.world 1 year ago
jeebus@programming.dev 1 year ago
Not everything is at scale. We have adopted these techniques (at the beginning of this year) for our internal web frontend to our build system at work and it makes it possible for all of the team to work on this system without having to setup a complex node environment or deal with npm. We also get the pretty shiny that Tailwind brings to the table. Our system is as simple as can be but not any simpler.
yyyesss@lemmy.world 1 year ago
I don’t consider Tailwind (or any atomic CSS library) “as simple as can be”. Having to know a bunch of custom naming conventions seems to go against this whole idea.
astronaut_sloth@mander.xyz 1 year ago
I’m all about this. When I made my personal webpage, this is how I do it. I’m surprised it’s not more popular (at least for certain things) because it looks nice and clean, is fast, and crucially, is easy to put together. Most webpages don’t need a ton of JS to “accomplish the mission.” I get that not everything can do this, but there are soooooo many sites that can strip down to a more minimal site and have better functionality and a better experience. This is a case of less-is-more.
Olissipo@programming.dev 1 year ago
I don’t agree with the problem they aim to solve with those goals.
But today it takes several years of mastering tools and frameworks to get to that stage. HTML First principles should allow people to unlock that feeling, and level of mastery, much earlier on in their coding journey.
The onboarding process can be made easier for devs new to the project (junior or senior) with decent documentation. Just enough install/build the project in their local machine and understand the gist of the technologies.
FrameXX@discuss.tchncs.de 1 year ago
- Rule - Prefer Naked HTML
HTML? Man, I always did 😍
FrameXX@discuss.tchncs.de 1 year ago
Where possible, maintain the right-click-view-source affordance. The beauty of the early web was that it was always possible to “peek behind the curtains”
Just make the source code availible behind a link. I don’t see this being the problem by any means.
shnizmuffin@lemmy.inbutts.lol 1 year ago
You don’t even need to do that, we figured out sourcemaps an eternity ago.
MonkderZweite@feddit.ch 1 year ago
Using tools the way they are built for has advantages, who knew?
elias_griffin@lemmy.world 1 year ago
Fantastic. Much appreciate the awareness of Hyperscript.org and Tachyons.io as well.
CodeMonkey@programming.dev 1 year ago
As someone who was a web developer since the mid-2000’s (and not more recently), an HTML first approach speaks to me. I am still of the belief that your contents should be in HTML and not pulled in via JavaScript.
The article is a bit self contradictory. It encourages specifying style and behavior inline and not using external styles and scripts but also discourages using a website build pipeline or dynamically generated HTML. So how can you maintain a consistent look and feel between pages? Copy and paste?
Potatos_are_not_friends@lemmy.world 1 year ago
Half of fine. Half is not. I support their cause because CSS has taken a lot of the complexities of JS with it, and would love to see HTML do more as well.
But half this stuff is like… Noooooo…
I’m just waking up so I might be rambly. Sorry. Let’s nail two key issues.
#1 - The reason why html compiler languages exist is because html is still butt-ugly to write. And without a way to natively include html inside html (or pass data values to a “component”), it’s a LOT of copy/paste.
Try making a form with 20 labels and include selectors/inputs/text fields. Include errors and help text too. That form element will be at least 400 lines of code, not including wrappers. The quantity isn’t a problem. The problem is it becomes spaghetti. It’s a lot of repeating the same thing over and over again.
#2 - wip