ESports leagues only work when they come from the community. No amount of money will make people care about a random assortment of franchised teams
That's The End Of Activision Blizzard's $120 Million Overwatch League
Submitted 1 year ago by drmoose@lemmy.world to games@lemmy.world
https://kotaku.com/overwatch-league-owl-activision-blizzard-1851004891
Comments
rbesfe@lemmy.ca 1 year ago
billiam0202@lemmy.world 1 year ago
Reminds me of when Wargaming tried to push a World of Tanks e-sports league.
Turns out, if your players aren’t making competitive tournaments for your game on their own, it’s probably not suitable for e-sports.
sheogorath@lemmy.world 1 year ago
Yep just give the community a good base and let them self organize. Maybe throw in a sponsorship here or there. But don’t make that shit yourself.
Pxtl@lemmy.ca 11 months ago
The problem with self-organizing is you get things like the Smash community, where the worst people imaginable take over the competitive level and then you’ve got a huge reputational problem on your hands.
Jumi@lemmy.world 1 year ago
I’m not mad, e-sports ruin games for casuals imo.
zipzoopaboop@lemmynsfw.com 1 year ago
It ruined Overwatch as a whole imo. Fuck role queue and fuck single tank
Pxtl@lemmy.ca 11 months ago
I like Role Queue. Single-tank was poorly thought out, I agree.
Fundamentally, I think OW copied some things from TF2 without understanding how they interact with lower playercounts. They copied TF2’s long rollouts and respawn timers, but didn’t realize that this makes death way too costly in a small-team game. In 5v5 at a good level, a single If they want to drop playercount, they need to find a way to fix that. Imho that’s why so many of their “Arcade” modes play with alternate respawning mechanics, like freezetag or the silly “StarWatch” thing.
Also they wanted big flashy ults without thinking how that interacts with the rest of the game. There’s a reason that most competitive twitch-FPS games don’t have nukes on the serious maps.
Imho, if I were running OW2?
-
For competitive: 4v4. 1 heal, 2dps, 1 tank. All healers share some kind of special rapid-respawn passive, like they can respawn at the Tank or something. Make up for it by giving more DPS classes off-heal powers like Sombra and Soldier.
-
Nerf the ults in general. Either slower build or just lower-power. Although if you go slower-build, you need to come up with a sane way to have the charge carry between rounds, which would be tricky to get right.
-
For casual: 8v8. Double the 4v4. There’s a reason TF2 played 12v12 casually and 6v6 competitively. If you’re farting around trying things out, you don’t want to be the lynchpin of your team.
-
Jumi@lemmy.world 11 months ago
I prefer role queue and I’m glad that it only cost one tank to get rid of cc/stun for everyone
omgaboob@lemmynsfw.com 1 year ago
Good. It ruined the game.
deur@feddit.nl 11 months ago
It was always weird for me, because they seemed to be playing an entirely different game.
Yewb@kbin.social 1 year ago
Miss you Jeff Kaplan
Pxtl@lemmy.ca 11 months ago
I mean I like Jeff but the OW1 eras of pretty bad gameplay and pretty long time waiting fixes happened on his watch. He designed a crazy fun game, but I think his stewardship in making it stay balanced and various and fun once you get good at it was a bit more lacking.
good_girl@lemmy.blahaj.zone 11 months ago
The PvE pipe dream was also a result of Kaplan’s direction.
Isakk86@lemmy.world 1 year ago
From the comments here, apparently I was the only one who really enjoyed watching OWL.
Yeah, it wasn’t perfect, yeah it always had a meta, but it was fun to watch.
Sir_Fridge@lemmy.world 1 year ago
I watched them live at gamescom once. Was a lot of fun!
BattleBeetle@lemmy.world 1 year ago
Noo, I love watching mirrored matches of 12 heroes for the entirety of the tournament duration, it was so much fun waiting for someone to press Q and the commentators getting hyped about it.
Jokes aside, they needed more heroes from the beginning, and instead of churning out heroes every season like OW2 does, they slowed down, ironically, because of OWL.
Pxtl@lemmy.ca 1 year ago
they needed more heroes from the beginning
Imho, the problem is the reverse. The game had enough heroes, it’s just that too many existing heroes were boring, underpowered, or (if they got sufficient power) game-breaking, and so they were too hesitent to say “this power doesn’t work with our format, we should get rid of it”. Instead it was tweaking numbers. There’s a place for tweaking numbers, but when stuff fundamentally breaks your chosen format (eg. ana antiheal) you have to take a firmer hand. But they let game-breaking powers like Mercy rez ult or just too damned many barriers sit instead of saying “okay, this isn’t working, let’s throw this bad idea out completely”.
BruceTwarzen@kbin.social 1 year ago
Overwatch was such a good game to watch. I watched some matches with my girlfriend back in season 3 or so. She had never seen overwatch and had no idea what it really was. But she was super into it. I really started to dislike when Ana was released, she was the "you need that hero to win" pick. She hardly ever suffered from any nerfs, and people lose their shit when you even suggest it. When heros like roadhog get too powerful and gets any pickrate at all, he got berfed to the ground. But fine, go on. GOATS killed it for me, it's like you said, 25 hero's, but you would only ever see 6 or 7. And it was just so boring.
yamanii@lemmy.world 1 year ago
This was too artificial and expensive, there wasn’t a grassroots movement to make it happen
BeanGoblin@lemmy.blahaj.zone 1 year ago
Oh no!..
Anyway…
Artyom@lemm.ee 1 year ago
Looking back, they literally never had a good clean season. Season 1 was Mercy meta, and only branched out near the end. Season 2 was all goats until the finals where the meta did a 180. Season 3 was COVID, and after COVID they penny pinched on everything and nothing was impressive again. It was the source of so many bad decisions that only affected the actual game negatively. That’s all I remember it for being now.
aniki@lemm.ee 1 year ago
[deleted]LemmyIsFantastic@lemmy.world 1 year ago
25M over 30D. Far more popular than lemmy 😉
Kraivo@lemmy.world 1 year ago
Considering actually trusted statistics it’s more like 20.5k people
BruceTwarzen@kbin.social 1 year ago
I was deep into overwatch and just stopped before 2 launched. I played a bit of 2, but not that much, uninstalled and never really looked back. Just the other day i saw that they have a new tank and a new dps is following soon (?). I actually thought the very same thing. For whom do they make those heroes? Oh right, people apparently still play.
dinckelman@lemmy.world 1 year ago
I always thought that competitive gaming is amazing, but competitive gaming like this will never be sustainable. For one, it relies on endless influx of people willing to spend money, and regularly watch the content. Given how little new stuff Blizzard actually made, it’s impossible to remain interested.
But let’s just take something else as an example. The League of Legends championships have been out there for like 15 years now. For the latter half of that, it’s looked a lot like insider trading and money laundering, because it’s not a competition for who wins the game. It’s a competition for whose gaming brand stays in business
chloyster@lemmy.blahaj.zone 1 year ago
Sad about this. I know it’s fun to hate on overwatch, but the idea of an esports league being city based was really novel at the time. Ive always enjoyed overwatch, and despite overwatch 2s monetization being absolutely atrocious, the gameplay changes I have enjoyed for the most part
drmoose@lemmy.world 1 year ago
I feel the opposite. The idea felt antiquated and corporate. I dont want nationalism in my exports thanks.
chloyster@lemmy.blahaj.zone 1 year ago
I understand your point but I don’t think city based teams have to be a toxic thing. Fandom for any team can be taken to the extreme, and I feel city based teams give fun ways to entice more people to care and have fun with it. Also, I mean pretty much every sport entity is corporate. Can’t think of any esport team that isn’t extremely corporate, city based or not.
darganon@lemmy.world 1 year ago
OWL dying is a shame, I was excited for it, and right when they were about to do the games in the proper cities COVID stopped that, then whoever was asleep at the wheel let the GOATS meta run an entire season when it should have been stopped by a rule change after one match, destroying any desire to watch further.
mojo@lemm.ee 1 year ago
Good, really don’t care about everything surrounding eSports. Gamers are cringe.
Carighan@lemmy.world 1 year ago
Aye, rankings are based on who has the costliest skin equipped, of course!
switches@lemmy.world 1 year ago
finally, a ranking we can all actually care about