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"They've ghosted me": Saints Row design director says he believes the series is "dead" after pitching prequel

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Submitted ⁨⁨3⁩ ⁨weeks⁩ ago⁩ by ⁨ZippyBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.rockpapershotgun.com/theyve-ghosted-me-saints-row-design-director-says-he-believes-the-series-is-dead-after-pitching-prequel

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Comments

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  • shani66@ani.social ⁨3⁩ ⁨weeks⁩ ago

    I mean, duh. It should have been dead after the third entry butchered the tone, and it still managed to only get worse after that.

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    • Hubi@feddit.org ⁨3⁩ ⁨weeks⁩ ago

      Nah, the third game was awesome even with the tonal shift and the SR4 leaned into it so heavily that it became its own thing. Saints Row (2022) is what finally killed the series.

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      • fruitycoder@sh.itjust.works ⁨2⁩ ⁨weeks⁩ ago

        4 was the first in the serious that i went “yeah i gotta play that one” fully beat it too, great game

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    • sidebro@lemmy.zip ⁨3⁩ ⁨weeks⁩ ago

      Third was still pretty fun though but they should have stayed there.

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    • doublah@sopuli.xyz ⁨2⁩ ⁨weeks⁩ ago

      It’s interesting how people ascribe a game or series’ failure to whenever they became disinterested in it. Saints Row 3 and 4 were the best selling games on the franchise.

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      • Cethin@lemmy.zip ⁨2⁩ ⁨weeks⁩ ago

        I think sales numbers is a really horrible argument for the health of a franchise honestly. It’s what the executives aim for, but I don’t actually think it’s the right thing to look at. Any piece of art that is constantly trying to get more people to like it is going to lose its soul. It just becomes generic slop. The foundation of the franchise is what created the inertia that allowed 3 and 4 to succeed, but was the quality of 3 and 4 better just because it sold more? I don’t think that’s necessarily true. 3 and 4 is what created a situation that led to the eventual decline.

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