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Ignoring all the hype (and hate), Highguard needs a lot of work - SkillUp

⁨15⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨day⁩ ago⁩ by ⁨simple@piefed.social⁩ to ⁨games@lemmy.world⁩

https://www.youtube.com/watch?v=s6pzJzJUEbg

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Comments

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  • Paradachshund@lemmy.today ⁨13⁩ ⁨hours⁩ ago

    The team size is so baffling to me in this game, but I’ve been wondering after watching this if it’s actually a performance thing.

    It sounds like the game is woefully poorly optimized, and I wouldn’t be surprised if it can’t handle a more fun number of players.

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    • thingsiplay@lemmy.ml ⁨12⁩ ⁨hours⁩ ago

      Would be cool if there was 3 different teams instead 2. That could work with that team size. Plus the map needs to be smaller from what I have seen and read (I didn’t play myself).

      The core gameplay looks interesting, with the Apex Legends like controls (at least it looks like) and all the abilities. Generally the game looks a bit too much inspired by Apex (size of team mates and map size and the looting). I actually don’t mind if they have their own formula and brings something new or different to the table, which it seems to do.

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      • OrgunDonor@lemmy.world ⁨10⁩ ⁨hours⁩ ago

        I keep seeing people saying that another team could work. But I think that would actually have a massive detrimental effect on the game. That adds another base, less chance of a comeback, and then you end up where you started in a 3v3 in an even more empty map with even longer matches.

        This needs larger teams. Like 8v8 or 10v10 so you actually end up with skirmishes during the downtime. Your still going to have long matches, but at least something is more likely to happen. Or they need to rework the formula of the matches a fair bit.

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  • FatVegan@leminal.space ⁨9⁩ ⁨hours⁩ ago

    I don’t think it really matters when it’s a game that no one wants to play.

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