We believe the games that shaped us deserve to stay alive: easy to find, buy, download, and play forever. But time is annoyingly good at erasing them. Rights get tangled, compatibility breaks, builds disappear, and a nostalgic evening often turns into a troubleshooting session. That’s the difference between “I’m playing today” (the game lives on) and “I’ll play someday” (the game dies).
As Michał put it: “GOG stands for freedom, independence, and genuine control.”
the vision was simple: bring classic games back to players, and make sure that once you buy a game, it truly belongs to you, forever. In a market increasingly defined by mandatory clients and closed ecosystems, that philosophy feels more relevant than ever.
This new chapter is about doubling down on that vision. We want to do more to preserve the classics of the past, celebrate standout games of today, and help shape the classics of tomorrow, including new games with real retro spirit.
fuck yeah \o/
actionjbone@sh.itjust.works 3 hours ago
This speaks ill of CD Projekt, honestly.
Unloading a profitable game marketplace? A one-time payout instead of consistent returns?
This sounds like a move to please shareholders. Shareholders only care about short-term.
It’s hard to trust CS Projekt as a game company.
ceenote@lemmy.world 2 hours ago
Are they profitable? I thought it was super weird that a game marketplace has been asking me for donations.
banazir@lemmy.ml 1 hour ago
Per Michal Kicinski on the GOG forums: