I look forward to the shitpost modding potential! Haha.
Silent Hill decompilation just surpased 80%
Submitted 2 months ago by Eibriel@sopuli.xyz to retrogaming@lemmy.world
https://decomp.dev/Vatuu/silent-hill-decomp
Submitted 2 months ago by Eibriel@sopuli.xyz to retrogaming@lemmy.world
https://decomp.dev/Vatuu/silent-hill-decomp
I look forward to the shitpost modding potential! Haha.
cornshark@lemmy.world 2 months ago
What does decompilation do?
takeda@lemmy.dbzer0.com 2 months ago
Unless it means something else in this context, decompilation is reversing compilation process.
Basically taking the game and turning it back to source code. With source code it would be easy to fix some issues (of there are any), see how developers implemented certain things, and also be able to run the game on hardware that it never was running on before.
Axolotl_cpp@feddit.it 2 months ago
Or patch the game to be run without drm…why? cough i don’t know
bless@lemmy.ml 2 months ago
Via native code, not emulation, in case this wasn’t clear. This means that you can port the game to modern consoles and take advantage of individual gimmicks, like the wiiu tablet
rezz@lemmy.world 2 months ago
Rebuild on PC or native to most anything if you have the gumption to do it.
Sylvartas@lemmy.dbzer0.com 2 months ago
It’s literally the process of turning the executable back into actual code (albeit usually much less readable than the original code, since symbols are usually stripped from release builds, so the original variables and functions names are lost), so it can do much more than that.
Once you’ve fully decompiled something and understand the resulting code, or even some parts of it, you can basically edit the original source code.
bluesheep@sh.itjust.works 2 months ago
From their “what’s this?” page: