Silent Hill decompilation just surpased 80%
Submitted 6 hours ago by Eibriel@sopuli.xyz to retrogaming@lemmy.world
https://decomp.dev/Vatuu/silent-hill-decomp
Submitted 6 hours ago by Eibriel@sopuli.xyz to retrogaming@lemmy.world
https://decomp.dev/Vatuu/silent-hill-decomp
cornshark@lemmy.world 6 hours ago
What does decompilation do?
bluesheep@sh.itjust.works 13 minutes ago
From their “what’s this?” page:
takeda@lemmy.dbzer0.com 5 hours ago
Unless it means something else in this context, decompilation is reversing compilation process.
Basically taking the game and turning it back to source code. With source code it would be easy to fix some issues (of there are any), see how developers implemented certain things, and also be able to run the game on hardware that it never was running on before.
Axolotl_cpp@feddit.it 5 hours ago
Or patch the game to be run without drm…why? cough i don’t know
rezz@lemmy.world 5 hours ago
Rebuild on PC or native to most anything if you have the gumption to do it.
Sylvartas@lemmy.dbzer0.com 5 hours ago
It’s literally the process of turning the executable back into actual code (albeit usually much less readable than the original code, since symbols are usually stripped from release builds, so the original variables and functions names are lost), so it can do much more than that.
Once you’ve fully decompiled something and understand the resulting code, or even some parts of it, you can basically edit the original source code.