Yacht Club Games needs its next title, Mina the Hollower, to be a success.
Shovel Knight is one of the most successful indie games ever released. We’re not talking of a “moderately” successful game that sold a few hundred thousand copies, like Hyper Lighr Drifter or CrossCode: SK sold over 2.5m copies back in 2019, and I’d wager at least as much since then. How do you go from there to almost bankruptcy?
justdaveisfine@piefed.social 4 hours ago
As far as I understand it, the vast majority of ‘successful’ indie studios are in the same boat. You need to continual decent hits to keep afloat in an ever turbulent and flooding market. Even if the next title is successful, they already mentioned the other looming problem, burnout. You might be able to push yourself through one game, two is a struggle, and very few make it to three.
To me, and maybe I’m being a bit cynical, but this feels like a very foreboding article.