Love crossover characters in fighting games. Lucy fits right in the 3D anime style.
geeking out soooo hard when I saw her debuff specials
I was able to hold myself from screaming too hard, but scream I did. Can’t wait for S02, or the rest of ’Becca.
memo@feddit.it 2 days ago
Arcsystem clearly knows how to make a crossover character that fits into the game’s direction while still tying heavily to its origins.
All of the other crossovers I’ve seen from the popular titles have felt so lifeless in comparison.
NuXCOM_90Percent@lemmy.zip 1 day ago
Its more that Arcsys just know how to make VERY varied fighting games in general. Like, Strive streamlined a lot (mostly for the better) but it is still one of the more technically complex fighting games out there. Sure you have some bog standard shotos and grapplers but a shocking number of characters don’t only play very differently but have completely batshit insane systems that other studios would build entire fighting games around.
French Bread (?) gets an honorable mention for getting a lot of those vibes with their Under Nite games but, because of the streamlined controls, most play as Shotos with an extra meter.
But yeah. When you are used to just going completely crazy to add a random character with some art you like, making new mechanics for a guest character isn’t a huge lift.
memo@feddit.it 22 hours ago
True! I get what you mean. To be fair, Lucy is also at least a “curious” choice; we can’t really say the same about SNK & Capcom basically exchanging their most famous fighters in a desperate hope of selling more to each other’s playerbase.
I’m a little sad about Under Night because I can’t fully get into the vibe of that game… which is weird, since I love the art direction of melty blood. Just something about those big chunky pixels animated at 60fps.