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- Comment on ‘Even after 20 years, I still cry’: the enduring brilliance of Metal Gear Solid 3: Snake Eater 3 days ago:
wait, is it actually 720p@30? Jeebus…
- Comment on Why do new Silent Hill entries attract so much negativity? 3 days ago:
I’m talking about a game that has yet to come out. Is the rudeness really necessary?
- Comment on Why do new Silent Hill entries attract so much negativity? 3 days ago:
To each their own! I’m a long time fan of the original trilogy too, but I’d be very bored if they kept spinning around the same formulas. I do agree with the fact that SH2’s remake added unecessary things - but to be fair, I think the remake was just unnecessary overall, they could’ve simply spent their resources trying to reverse-engineer the original in order to bring it to modern hardware.
Have you tried to take a look at recent horror indie games? Titles such as Tormented Souls might scratch the particular itch, if Konami fails to deliver.
- Comment on Why do new Silent Hill entries attract so much negativity? 4 days ago:
I’ll try to reply to points highlighted by the both of you, to try and play devil’s advocate for a bit:
- I really don’t think the combat looks like anything we’ve seen from Resident Evil. Honestly, I don’t even know if there’s gonna be a gun in the game, judging from the trailers.
- The main character clearly looks like an inept at handling weapons too, like the old games. We don’t really know how much damage we take or how easy the combat is, but it’s obvious they couldn’t come out in 2025 with a combat system as stiff, clunky and annoying as the one featured in the first trilogy. Many games in the last decade have shown that you can have a combat system that feels fluid but also have it so that you may want to not fight, for one reason or another (If I recall correctly, weapons do break in the game after a certain amount of use - that’s surely a deterrent from using them).
- There’s a difficulty setting at the start of the game, so I’m sure you can just crank it up to hard if you want to have a though survival horror experience.
- We have no way of knowing how they’ll connect the whole situation to the town of Silent Hill, that’s true. I’m honestly not disturbed by this as I never felt the physicalness of buildings and road to be the important factor. For all we know, Silent Hill is a catalyst that connects people living through particular distressing emotions to a horrorific underworld - who says it cannot happen in another part of the globe?
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Additionally, Silent Hill has generally focused on people with some sort of dark past, with the exception of the 1st, 3rd, and 4th game.
I… I don’t think this counts as a very strong argument if you read the sentence a couple of times. The 3rd entry is, in its actual form, beloved by many fans of the original trilogy.
I don’t know peeps, I understand the sentiment of wanting a good game but we should genuinely just wait and try out the game if we’re interested. They can’t simply make the same game over and over, because that’d be even worse. It’s like with music artists, you know? Bob Dylan was shunned by many for “going electric”, yet those albums are now considered absolute classics. I’m not trying to say Konami has the same artistic foresight of Dylan, but we should at least try to cut them some slack and hold our opinions until after the game has come out and we’ve been able to try it out :)
- Comment on Why do new Silent Hill entries attract so much negativity? 4 days ago:
honestly, imma just say it: silent hill shattered memories had a very interesting take on the series, and I don’t see anything wrong with spin-offs or minor titles deviating from the original formula of gameplay. Are we just bathing a tad too much in nostalgia?
- Comment on Why do new Silent Hill entries attract so much negativity? 4 days ago:
probably has to do with “negative minority being the loudest” on the internet, but as you can see from this thread there’s a LOT whole of concern for a game nobody has tried out yet. I guess I understand where they’re coming from since Konami’s record with the series isn’t great, but I still genuinely fail to see why silent hill f isn’t perceived as a good game from the trailers we’ve seen thus far.
- Comment on Why do new Silent Hill entries attract so much negativity? 4 days ago:
I admit I do not prefer the remake over the original, but that’s mostly because I would rather see new original things than to milk pre-existing material which didn’t age that badly.
- Comment on Why do new Silent Hill entries attract so much negativity? 4 days ago:
Genuinely curious, why does it not look like SH? Is it because of the japanese setting? Because other than that it looks heavily focused on proper psychological chaos. I think we’ve got to give developers some form of freedom if we want to see this series advance!
- Submitted 4 days ago to games@lemmy.world | 37 comments
- Comment on Evo Las Vegas 2025 wrap-up 2 weeks ago:
yeah, but at the same time no one usually plays the older version of games such as SF4 and GGXXAC+RR! Rare exception is Street Fighter Alpha 2, simply because it was a different world and americans were too used to that one version.
So at that point might as well have one very long game that is frozen at the end of its 5-8 years old life cycle.
- Comment on Evo Las Vegas 2025 wrap-up 2 weeks ago:
I think you had to pay for the Rev2 upgrade? I understand what you mean though, they should probably include it in the new season pass. I really hope they release the new ranked mode way before the next year.
- Comment on Red Dead Redemption 2 was amazing. 3 weeks ago:
I agree with this. RDR2 pushed so much on realism, it actually made me realize how I don’t want to be as slow as a person in the real world in videogame. Realism in general really doesn’t cut it for me in videogame form.
I’ll take CP2077 over this game in any context.
- Comment on Evo Las Vegas 2025 wrap-up 3 weeks ago:
Did developers really shift away from it though? I feel like season passes and updates brought the concept closer, in fact, by prolonging a game’s life without having to buy the same game three or four times (which is what happened back with Street Fighter 4).
- Comment on Evo Las Vegas 2025 wrap-up 3 weeks ago:
Strive 2.0 probably means they’ll expand the game’s life like they did with REV, by making a REV2 update instead of shifting to a new game altogheter. The new update will probably cost around 30/35 euros. I’m good with this, I think GG:ST has so much life left in it. Incredible how it has been around 5 years already.
- Comment on Evo Las Vegas 2025 wrap-up 3 weeks ago:
It’s acted out on purpose: if I recall correctly he missed a relatively easy win that could’ve kept him in the fight a bit longer because of an unpunished mistake of GO1. After a minute of desperation, he quickly shifts into proper manner and shakes hands!
- Comment on Gamers have you ever been in a game competition or something similar? 3 weeks ago:
This. The great thing about fighting games is that today is one of the best times to join: there’s lots of online activity, long past the days in which you needed a local tournament to actually play. You will find a passionate player about literally any fighting game on earth, no matter if it’s an indie title (I suggest Punch Planet!) or an old KOF classic. Hell, good rollback implementation even makes playing on (decent) wi-fi actually acceptable.
- Comment on GUILTY GEAR -STRIVE- Season Pass 4 Playable Character #4 [Lucy] Trailer 3 weeks ago:
True! I get what you mean. To be fair, Lucy is also at least a “curious” choice; we can’t really say the same about SNK & Capcom basically exchanging their most famous fighters in a desperate hope of selling more to each other’s playerbase.
I’m a little sad about Under Night because I can’t fully get into the vibe of that game… which is weird, since I love the art direction of melty blood. Just something about those big chunky pixels animated at 60fps.
- Comment on GUILTY GEAR -STRIVE- Season Pass 4 Playable Character #4 [Lucy] Trailer 3 weeks ago:
Arcsystem clearly knows how to make a crossover character that fits into the game’s direction while still tying heavily to its origins.
All of the other crossovers I’ve seen from the popular titles have felt so lifeless in comparison.