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Ubisoft Accused of 'Secret Data Collection' in Single-Player Games

⁨309⁩ ⁨likes⁩

Submitted ⁨⁨3⁩ ⁨weeks⁩ ago⁩ by ⁨inclementimmigrant@lemmy.world⁩ to ⁨games@lemmy.world⁩

https://insider-gaming.com/ubisoft-accused-data-collection-single-player-games/

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Comments

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  • tal@lemmy.today ⁨3⁩ ⁨weeks⁩ ago

    I’d kind of like Steam have the ability to indicate games that can run offline in its Store and enforce this by running the game in a container without network access.

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    • Baggie@lemmy.zip ⁨3⁩ ⁨weeks⁩ ago

      You know that’s not too unreasonable thinking about it, I’m pretty sure their proton setup works in a similar way

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    • Aceticon@lemmy.dbzer0.com ⁨3⁩ ⁨weeks⁩ ago

      I run all my games in Linux and everything but Steam goes via Lutris which I configured to, by default, launch them inside a Firejail sandbox with no network access (plus a bunch of other security related limitations) something which I can override for specific games if needed.

      It’s interesting that Steam games are actually the least secure to run in Linux and with a configuration as I have it’s literally safer to run pirated shit downloaded from the Internet.

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      • splendoruranium@infosec.pub ⁨3⁩ ⁨weeks⁩ ago

        I run all my games in Linux and everything but Steam goes via Lutris which I configured to, by default, launch them inside a Firejail sandbox with no network access (plus a bunch of other security related limitations) something which I can override for specific games if needed.

        That sounds like a neat setup! And no messing around with firewall rules either. I’ll have to look into it.

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    • sugar_in_your_tea@sh.itjust.works ⁨3⁩ ⁨weeks⁩ ago

      Yes please!

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  • Katana314@lemmy.world ⁨3⁩ ⁨weeks⁩ ago

    Based on the article text, it’s only citing things like how long you play. I thought most games collected telemetry like this?

    Don’t get me wrong, if it was scanning your drive to sell data to harvesters, I’d be extremely unnerved. And you should definitely be able to turn this off. But I feel like even Valve has recorded things like “60% of players quit after losing to this boss”

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    • splendoruranium@infosec.pub ⁨3⁩ ⁨weeks⁩ ago

      Based on the article text, it’s only citing things like how long you play. I thought most games collected telemetry like this?

      A commonplace travesty is still a travesty and metadata is still data. If my hairdresser asked me “Hey, in addition to me cutting your hair and you giving me money I’d also like you to constantly keep me updated on your sleep schedule, your vacation plans, marital status changes and the myriad of other things that can be directly gleaned from aggregate timeline data - all the other hairdressers have started doing it as well!”, I’d likely look at them incredulously for a few seconds while silently imagining stabbing them with their own scissors.

      Calling it “telemetry” has somehow normalized it over the past decades, I suppose? I just don’t understand how anyone could ever accept this as normal.

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      • Katana314@lemmy.world ⁨3⁩ ⁨weeks⁩ ago

        That’s the thing, though. I respect the analogy, but the equivalent here would be if the game was also checking your drive for other games, for financial apps, scanning your browser’s cookies to see which sites you visit, etc.

        If, while playing a singleplayer game, they’re recording what actions you take within that singleplayer game, it’s understandable some people wouldn’t even want that - but I also don’t see that as nearly so invasive as other data travesties. Worse, highlighting it here feels like a “cry wolf” situation where you’d desensitize people to the most harmful privacy breaches.

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      • rothaine@lemm.ee ⁨3⁩ ⁨weeks⁩ ago

        It sounds more like the hairdresser writes down how many brunettes they’ve had as customers that week, or which styles are most requested.

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      • WrenFeathers@lemmy.world ⁨3⁩ ⁨weeks⁩ ago

        I’d say it’s more like your hairdresser tracking how long you are in their store and what haircut you get- but you do you!

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      • SuperSaiyanSwag@lemmy.zip ⁨3⁩ ⁨weeks⁩ ago

        I’m sorry, but that’s a terrible analogy. In the gaming scenario, Ubisoft is collecting the data on their own product usage, your hairdresser analogy is going outside of the service that the hairdresser is providing.

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    • easily3667@lemmus.org ⁨3⁩ ⁨weeks⁩ ago

      This is what people usually mean these days when they talk about spyware. Not actually spyware, but counting how many hours you play each game or checking how long you refuse to update windows for.

      But if you call it spyware you can write an article or fight on the internet.

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  • Mikelius@lemmy.ml ⁨3⁩ ⁨weeks⁩ ago

    I also wouldn’t consider this a secret…

    I found years ago that if you block ubi.com and ubisoft.com (if you have a self hosted DNS or a way to block domains on a network), and any other sub domains you might spot, the games work fine. They just take like a full minute to load while they try their best to hit the servers. So yeah I’ve never agreed to the TOS for a few games as a result.

    Needles to say, you’ll need these domains unblocked to play multiplayer.

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  • scrubbles@poptalk.scrubbles.tech ⁨3⁩ ⁨weeks⁩ ago

    One step forward getting an offline version of the Crew, and another step back losing privacy

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