After finishing Mario Kart Double dash, I decided to try Mario Kart DS as I never played that one.
I’m guessing that it had to do with the hardware, but the karts felt slow, so I moved on to Mario Kart 8.
I have to admit that this version of the game looks the best and the kart movement feels the best.
It’s such an improvement over Double Dash that I think I do in fact like it better. Especially at 200cc.
MelodiousFunk@slrpnk.net 2 days ago
I’ve found it very hard to go back to the older MK games after playing 8. Everything just feels right.
neon_nova@lemmy.dbzer0.com 2 days ago
I completely agree, the Kart Physics are great. I think I just wasn’t challenged in 150cc. But 200 is the right amount of challenge for me.
I’m not just riding 1st or 2nd the whole time dragging a banana behind me.
Albbi@lemmy.ca 2 days ago
The jump slide feels weird to me in 8. Like it sends you the wrong way first, then the turn happens. Bikes seem different though so maybe I’m just not used to the physics.
MelodiousFunk@slrpnk.net 2 days ago
There’s two types of bikes in 8: standard and crotch rocket (for lack of a better term). They even have different icons when picking your kart. The drift mechanics are reversed on the crotch rockets. As far as I know this is intentional. Those feel backwards to me — if the standard karts feel backwards to you, I totally get it. It’s like being forced to use non/inverted camera controls, whichever is opposite to your preference.
ChapulinColorado@lemmy.world 2 days ago
From my perspective that’s when Mario Kart caught up with Crash Team Racing’s drivability from the PS1. Not even the successors to CTR got it right. Even the remake/remaster feels off (sewer speedway physics are horrible and the shortcut felt impossible on the newer versions). Mario Kart 8 feels similarly like an extension of what you want to happen and it just does. I do have more fate on Nintendo keeping it going in future iterations.