Comment on Valve runs its massive PC gaming ecosystem with only about 350 employees
capt_wolf@lemmy.world 3 months agoFrom what I understand, they basically have a very open work structure. People are free to work in what they want, when they want. They actually are against high workloads and do everything they can to prevent employee burnout.
I can’t say if that extends beyond the development teams to other departments like server management, but everything I’ve ever seen about them says they’re all just in it to have fun, make cool shit now and then, and of course make tons of money. The fact that their sales platform basically just prints money helps support that culture, obviously.
SchmidtGenetics@lemmy.world 3 months ago
It didn’t work out
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capt_wolf@lemmy.world 3 months ago
That’s a bummer, but also not entirely surprising when you consider Half-Life 3…
SchmidtGenetics@lemmy.world 3 months ago
Yeah it’s great to think letting your employees do what they want is good, which it is, but yeah everyone’s going to have their own idea and want to work on it. So who gets funding, etc.
HobbitFoot@thelemmy.club 3 months ago
I think it speaks to developing for gaming over developing for infrastructure. What does it say about gaming where, a company that has a healthy attitude about work in general, has staff that prefer to work on addressing Steam bugs over working on a prestige game?
SchmidtGenetics@lemmy.world 3 months ago
Do they? They have some pretty buggy and downright unplayable games due to griefers for years now.
Its like people but their heads and ignore everything bad about steam/valve.
uis@lemm.ee 3 months ago
TF2 got bot-free recently. Let’s see how it lasts.
Grandwolf319@sh.itjust.works 3 months ago
If the alternative is making a half life 3 that people don’t have the passion for then imo it’s working.
SchmidtGenetics@lemmy.world 3 months ago
Or there’s not enough people with passion, since their passion is hats, or the higher ups have their preferred people they give funding too, part of the linked articles mention this stuff.
Grandwolf319@sh.itjust.works 3 months ago
I don’t want forced passion. If an artists doesn’t want to create, they shouldn’t be forced.
So is game making an art form, I think so.
Vilian@lemmy.ca 3 months ago
They never fully abandoned it tho
nalinna@lemmy.world 3 months ago
That is absolutely fascinating, kinda disappointing, and a really good find.