Comment on Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam
Chozo@fedia.io 6 months agoYeah, upper management at CDPR ignored the devs who told them the game wasn't ready to ship yet, but they really wanted to take advantage of the new market of players staying home and playing video games after covid first hit.
That short-sighted money grab cost them so much in the long run. It's actually insane to see CDPR's redemption arc play out after how badly they handled the launch.
Weslee@lemmy.world 6 months ago
Cyberpunk was in development for atleast 12 years, I agree that corporate needs to be hands off when it comes to things like that, but at what point is there a line drawn and you just have to publish what you have got.
rockerface@lemm.ee 6 months ago
Could be 20 years, for all I care. Let them cook. It’s done when it’s done.
p03locke@lemmy.dbzer0.com 6 months ago
No. That’s called Star Citizen, and it’s a scam at this point.
Cethin@lemmy.zip 6 months ago
I’ve never heard this claim. Googling it I see one thing that says 8, and that likely includes pre-production and all that stuff, before you move a full team into development. The Witcher 3 came out in 2015, so the team could not have moved to CP2077 before then, and some of them stayed to make the DLC and patches. That leaves 5 years of full time development, which is not odd for a modern AAA game.
Weslee@lemmy.world 6 months ago
I figured it was probably around 12 years, since the first teaser trailer came out 11 years ago, add afew years for the work they needed to do to even be ready to do a trailer (world lore, characters, etc)
Cethin@lemmy.zip 6 months ago
It’s based off of a tabletop game. That trailer mostly just needed CGI work, and a basic feel for what they would aim for. That trailer was probably before pre-production even started.
CheeseNoodle@lemmy.world 6 months ago
Its worth mentioning that the 12 years was not at all productive. The first 6 years was basically just two guys with rough concepts, only 6 years of actual dev time. Then about 3 years in they got a new creative lead on the project who decided to scrap essentially everything and start from scratch on a whim. Then the devs get the release date the same time we do which is 2 years earlier than they expected having assumed that they’d get around 5 years of actual dev time since being made to start over.
So yeh there was a lot of screwing around by management.