Good demonstration of the current quality of journalism. Cost X in revenue” doesn’t make any sense, as cost and revenue are the exact opposite things, the difference of which (if I simplify) make up the EBITDA that the quote from the company actually referenced for the 200 M USD negative impact.
I’m not expecting a game journalist be an ACCA certified accountant, but should be at least able to write an accurate title based on the available quotes and information.
Itsamelemmy@lemmy.zip 6 months ago
So basically the single player offline game made bank, but they keep pushing this live service crap thinking it’s going to be the next GTA online and not what 90% of the live service crap ends up being.
BigPotato@lemmy.world 6 months ago
You miss 100% of the shots you don’t take. One in ten isn’t bad odds.
mosiacmango@lemm.ee 6 months ago
Alana Pierce has a great take on this which is that all games are a risk, but live service has a chance at infinite upside.
Suits dont give a shit about anything but risk/reward, so live service always seems right to them, even if 99% of them bomb.
slaacaa@lemmy.world 6 months ago
This is a very good point. It also shows the delusion of the executives, thinking that their next shitty looter shooter will become the new Fortnite, not understanding the oversaturation of the market. People have limited hours to play per day, the only way they can play your game is if they stop playing something else.
Cethin@lemmy.zip 6 months ago
That’s the thought process, and it’s also what’s going to bring a lot of these companies down. Their shitty game isn’t going to beat the odds when all the other shitty games are also being pushed. Their chance of success and potential return figures are likely off by a large margin.
lorty@lemmy.ml 6 months ago
If it costs 200 million to take a shot, maybe it isn’t great odds.
BigPotato@lemmy.world 6 months ago
If you’ve got a market cap of three trillion and the investors expect three trillion plus one next quarter, can you afford to risk it?