The gameplay looked to me even more like the Mario & Luigi games, where the timed defense is a full dodge or parry rather than reducing damage and it is necessary for survival.
Comment on I feel like Expedition 33 is overrated [minor spoilers]
tmyakal@infosec.pub 3 weeks agoWhat about it was Soulslike to you? I thought the gameplay was basically Super Mario RPG with the FF7 materia system stirred in.
Shihali@sh.itjust.works 3 weeks ago
inlandempire@jlai.lu 3 weeks ago More than the dodge/parry system, I felt that the exploration was reminiscent of early souls rather than the usual rpg
mursejoy@lemmy.zip 3 weeks ago
The exploration feels like running through corridors with the oft-side path that leads to an item. I’d say exploration was one of the game’s least interesting parts. I got very formulaic design vibes. I also just didn’t feel like a lot of the items you got were worth the extra time I took to go on the side paths or unlock the chests.
Juice@midwest.social 3 weeks ago
I had just played Sekiro extensively, and this def had the Sekiro parry/block mechanic but less tight, more tricky timing, as in enemies get more challenging by having weirder parry timings