Hard agree. Played a 7 today and it felt really bad. Without balancing other weapons to make them viable, they just nerfed the only gun that can do shit.
I love the autocannon gun, but it’s useless against bugs and only good against automatons.
I’ll be sitting this patch out. It just wasn’t fun to play with these changes.
Carighan@lemmy.world 10 months ago
Why? The changes seem pretty sensible in regards to what was clearly above and below the power curve?
Rolder@reddthat.com 10 months ago
For the railgun specifically, it was about the only actually effective way to deal with the multiple chargers the game likes to throw at you constantly. Now you’re pretty much fucked.
Should have brought other options up. Shifted the curve right rather then left.
jballs@sh.itjust.works 10 months ago
Yeah I just made a similar comment. At the higher levels, you have more tank enemies than are practical to deal with using orbitals and airstrikes alone. The railgun was the only thing feasible to deal with wave after wave of tanks. Taking that away without giving alternatives is a major blow to level 7 and above.
all-knight-party@kbin.run 10 months ago
The railgun is still effective, you just have to use the overcharge mode and be precise, they specifically left the overcharge mode at the same damage potential.
They also buffed other weapons, including the flamethrower and the laser Cannon's wieldiness and armor penetration. This is also the very first balance patch, it's not gonna be perfect, it already wasn't perfect, try out some other options and strategies and see how they seesaw the balance. I think if they keep it up they'll get it right.
Rolder@reddthat.com 10 months ago
It’s not the same potential, though. It takes about 4 unsafe shots to strip chargers leg armor for example. Before it was 2 safe shots. That’s over twice as long and twice as much ammo.