I hate the term “walking simulator”. It’s totally missing the point. They’re never about walking, but about discovery. Outer Wilds is a “walking simulator” in that there’s no combat and traversal is the only “action” you take. That’s definitely not what Outer Wilds is about though, right? That term should probably die.
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SorteKanin@feddit.dk 8 months agoHow “bad” is the walking simulator aspect in these games? Is it mostly just walking or is there actual gameplay?
Cethin@lemmy.zip 8 months ago
cloudless@lemmy.world 8 months ago
Bad if you hate it, good if you like it.
I like walking simulator and Firewatch is great. Lacking gameplay doesn’t mean it is bad.
What Remains of Edith Finch is even better.
SorteKanin@feddit.dk 8 months ago
I haven’t really tried a walking sim before but I suspect I’ll find it boring - considering the reviews on What Remains of Edith Finch, I’m statistically unlikely to dislike it though, so I guess I’ll give it a shot and see what I think :)
wccrawford@lemmy.world 8 months ago
If you like exploration and discovery, good “walking simulators” are actually really compelling.
If you don’t like games without action, they’re going to feel rather boring.
I definitely recommend trying one, at least.
cloudless@lemmy.world 8 months ago
Try changing your mindset when you approach the game, treat it like an interactive exploration or a digital toy. You might get into it more easily doing that.
I would not recommend Road 96 although some people seem to like it.
Instead, I would suggest “As Dusk Falls”.
Carighan@lemmy.world 8 months ago
Personally I thought What Remains Of Edith Finch was boring as hell as none of the emotional points hit and the super-low-fi sequences made the game feel almost buggy and as a result ruined a lot of the atmosphere.
OTOH, I loved Firewatch, a great short interactive story about someone working in isolation and trying to get away from their life.