wccrawford
@wccrawford@lemmy.world
- Comment on After 50 million miles, Waymos crash a lot less than human drivers 1 week ago:
I was going to say they should only be comparing them under the same driving areas, since I know they aren’t allowed in many areas.
But you’re right, it’s even tighter than that.
- Comment on Plex is increasing Plex Pass prices and paywalling remote playback for personal media at $1.99/month or $19.99/year. 2 weeks ago:
There are 2 types of “free”. Liberty, and price. “Free as in beer” means they mean the price version of the word. It’s a really old saying now.
- Comment on Why can't we go back to small phones? 4 weeks ago:
Small size means a smaller battery. If they make the phone’s processor too powerful, the battery will run out in less than a day, and then everyone will be mad about that. There’s also less surface to dissipate heat.
Making things smaller is harder and more expensive, but people who want small phones don’t want to pay more than large phones.
- Comment on Nintendo applying for anti-Palworld patents in the US with a whopping 22 out of 23 rejected, but "they are fighting" 1 month ago:
I did, at launch. It was somewhat fun, and I didn’t regret my purchase. It’s pretty much exactly the game you expect, from the ads. That alone makes it noteworthy, IMO. :D
- Comment on Elon Musk will withdraw bid for OpenAI's nonprofit if its board agrees to terms | TechCrunch 1 month ago:
Ahh, financial blackmail. That makes a lot of sense for him.
- Comment on Relaxed factory automation sim Learning Factory 1.0 is out now 2 months ago:
Nice! I paid for early access and thought it had potential. Time to finally see how it turned out!
- Comment on Destiny 2 Has Lost Massive Amount Of Steam Players Since Last June 2 months ago:
Gee, I think that’s about the same time they decided that they community wanted more difficulty and made the decision to make the lowest levels of the game into bullet-sponges and to make no changes at all to the parts of the game that veteran players wanted more difficulty in.
Now it’s super grindy for veterans, and not fun for newbies. Exactly the opposite of what was wanted by all.
I am not at all surprised that people are quitting.
- Comment on Fallout creator asks why triple-A RPGs focus on violence, doesn't provide very hopeful answer 2 months ago:
I have another answer: It’s because true innovation is hard.
We have a ton of super-popular violent games to source ideas from for new games. We take an idea and modify it a little, and it’s fun.
We don’t have nearly as many super-popular non-violent games to source from. They exist, but there just aren’t as many of them, and they’re generally pretty “cozy” instead of pumping the adrenaline. Sports/racing games are an exception, but “non-violent” still depends on the exact sport and implementation. Many of them aren’t non-violent.
It’s the same reason that fantasy often still uses elves, trolls, and dwarves. They’re really easy to source from, and coming up with compelling new races that aren’t essentially the same as the tropes is hard.
Indies are into innovation. AAAs are into money.
- Comment on There’s No Dancing Around It: Apple’s Vision Pro Was An Ugly Dud 2 months ago:
No, because they weren’t for games and they pretty much had always-on video passthrough, which greatly reduces the chances of getting nausea.
- Comment on 'Stop talking s*** about us' - Half-Life 2 mod blacklists a handful of YouTubers as 'anticitizens' and blocks them from playing 3 months ago:
Yup. Feeding the trolls. Doomed to failure.