30/60fps is always a developer choice. Not related to hardware capability.
That being said, every generation console makers will make the most powerful hardware they can for the price point they are gonna charge. It’s not exactly like Microsoft have any secret sauce here. It’s the same amd/nvidia hardware choices for the price point they think they can sell at that anyone can make a machine with.
simple@lemm.ee 8 months ago
I’d argue this generation actually did deliver performance-wise, most games release with a performance mode that targets 60fps whereas the PS3/PS4 generation felt mostly stuck to 30FPS.
BiggestBulb@kbin.run 8 months ago
Honestly, that's fair. Maybe I was being a little too harsh, plus this gen did come with more customizable settings (IE, setting to "performance mode" or "fidelity" mode)
PhAzE@lemmy.ca 8 months ago
And often, the fidelity mode is close to or sometimes native 4k, whoch is impressive for a console. Remember when full 1080p was the push?
Zehzin@lemmy.world 8 months ago
Well, yeah, this gen is pretty much last gen but 60fps.
Except when it tries to do fancy UE5 features or raytracing then you get that 30 fps with smeary FSR
Dark_Arc@social.packetloss.gg 8 months ago
Up until recently I think most TVs weren’t 60Hz
TheGrandNagus@lemmy.world 8 months ago
TVs have been 60Hz as standard for a long long time.