I think the process of taking your time and flipping off the marketing managers is a good one; but I’ve also seen signs that if development takes TOO long, the internal creative momentum can kind of grind to a halt or even be overtaken as they become outdated against advances in game design.
The developers are generally gamers too, and the passion for development is often fueled by excitement for the concept - excitement that can fade the same way as with fans (granted, they have to be more patient than most fans). Sticking with something too long can even lead to low confidence in that concept.
I can be patient, I just hope their approach hasn’t lead to internal burnout.
TIMMAY@lemmy.world 11 months ago
Agreed. I trust team cherry as HK is one of the greatest gaming experiences Ive ever had in my life but the lack of communication is tough. Same with Fromsoftware and Patrick Rothfuss lol please end my suffering pat
Rezbit@lemmy.world 11 months ago
Exact same boat! Pass me an oar
At this point I only check in on the status of book 3 like twice a year.
I recently got back into HK and finished it finally (NKG is sick) so I can’t help but check on Silksong every week. Any day now we’ll get news… 🤡
TIMMAY@lemmy.world 11 months ago
Its a really odd situation with the kingkiller books because they were such a massive influence on my childhood and now im in my 30’s just still waiting to find out what happens next
FooBarrington@lemmy.world 11 months ago
I wonder if this communication style might be a prerequisite for these incredible experiences. FromSoft is a perfect example - they could do it differently, but they don’t.
Or maybe I’m coping hard :(