Comment on Roll for initiative
explodicle@local106.com 9 months agoI’d treat it as a thrown flask of oil. If they’re not proficient with improvised weapons and roll a natural 1 on the attack, they hit themselves.
Comment on Roll for initiative
explodicle@local106.com 9 months agoI’d treat it as a thrown flask of oil. If they’re not proficient with improvised weapons and roll a natural 1 on the attack, they hit themselves.
starman2112@sh.itjust.works 9 months ago
Crit fumbles are anti-fun
TheLowestStone@lemmy.world 9 months ago
Depends on the group. Some people love them.
starman2112@sh.itjust.works 9 months ago
True, some people are casters
NJSpradlin@lemmy.world 9 months ago
starman2112@sh.itjust.works 9 months ago
Sure, but the question was “how you you as a DM rule this?” Unless you’re running a game where the players are all commoners, it’s safe to assume there’s a less than 1 in 20 chance of hitting yourself with a thrown weapon
explodicle@local106.com 9 months ago
Then don’t do that part
starman2112@sh.itjust.works 9 months ago
You should take your own advice, the people who play martials will have a lot more fun if they aren’t dealing damage to themselves one in every twenty hits
explodicle@local106.com 9 months ago
If you want to be good at improvised weapons, you can choose that.