That’s correct, 1 was just a bunch of random levels with no actual plotline. Merely an extension of arcade games at the time, where the challenge of the level was the draw and there need not be a deeper connection.
Comment on Playing Quake for the Story (A Franchise Retrospective)
Kolanaki@yiffit.net 10 months ago
Quake 2 and Quake 4 are the only two Quake games that even had a story afaik.
c0mbatbag3l@lemmy.world 10 months ago
echo64@lemmy.world 10 months ago
I’m super old and so can for a moment be a little bit helpful. Quake 2 wasn’t all that special when it was new, and it was mostly glossed over because games like Unreal and Half-Life were well on the horizon, Duke 3D had shown what we can do with environmental level design a year earlier and it was sharing the shooter stage with games like Blood, Dark Forces II and Goldeneye 64
Quake was special because it was a technological showcase, but Quake 2 was just another game in a sea of great experiences, that struggled to find its own voice.
GraniteM@lemmy.world 10 months ago
Hot damn, but I loved Blood. Duke Nukem for H. P. Lovecraft dorks!
Kolanaki@yiffit.net 10 months ago
Same here; I just never had Quake 2 as a kid lol
woelkchen@lemmy.world 10 months ago
Quake 2 had that stupid recoil for the automatic riffle. Duke 3D was the first FPS with reloading I’m aware of (the basic handgun).
Kolanaki@yiffit.net 10 months ago
Thaaat was it. Yeah.
echo64@lemmy.world 10 months ago
Nope, no reloading in Quake 2. Goldeneye had it though