The process would be more like prototyping. I’d have the AI cook up cheap and fast systems one at a time, step by step as I review them until an MVP is revealed that I can show or tweak. Obviously not full blown BG3 RPGs. But I bet within 10 years I could make some sweet Mario Party clones easily or something of thay caliber. I’ve talked to my dev lads about it. If it were possible to prototype that way we would do it.
Comment on The first minds to be controlled by generative AI will live inside video games
MysticKetchup@lemmy.world 10 months agoThe issue is that so far, AI is really just pattern emulation. I imagine it’s fine to flesh out cheap “Kill 10 boars” sidequests, but LLMs are not very good at original or meaningful stories and frequently break down into nonsense over long narratives. It’s more likely you’ll get the sort of simple self-made stories you see in procgen or rogue like games
Sanctus@lemmy.world 10 months ago
Stovetop@lemmy.world 10 months ago
It’s going to have to be like Westworld, basically.
Quests and the NPCs involved in them will have curated stories written by humans, much like they are today. Generative AI, meanwhile, allows for improv. The player can tackle quest narratives with genuine freedom of choice, rather than just the predefined choose-your-own-adventure options that limit player choice today. And the generative AI would allow the NPCs who are part of the narrative to make freeform decisions/dialogs/outcomes meant to push players back on the right track.
Should the player fail to complete the narrative, the AI would also at least be able to improv a more satisfying exit point and outcome than “Whoops, I killed the wrong NPC, looks like I failed the quest.”
MysticKetchup@lemmy.world 10 months ago
I think the more likely situation is that they’ll have AI pregenerate a bunch of possible quest lines and then have a human curate them. Prevents things ending up as complete nonsense but still allows for a massive range of possibilities that seems endless while using a lot less processing power. Also pre-empts any situations of players trying to break the AI running in the background.
Sanctus@lemmy.world 10 months ago
That would probably take the form of constraining each “prompt” (player action) to always contain the context for the quest or storyline at hand and maybe find some way to feed it what the player previously did to improve improv. I’m just speculating of course. It seems like this has the capacity to go way off the wire.