Blender is great for 3D modeling, animation, etc. However for CAD work it absolutely sucks. You need to mess around with so many things just to get units right. Not to mention once you have designed something, changing it is really hard.
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RatherBeMTB@sh.itjust.works 11 months ago
What we need is Blender with a timeline! Blender is fantastic, I really hope someone adds a timeline.
I have designed a lot of things in Blender but after using fusion the dam timeline made me a fusion junkie.
MeanEYE@lemmy.world 11 months ago
Da_Boom@iusearchlinux.fyi 11 months ago
I thought blender had a timeline? Or was it removed from a recent version?
clb92@feddit.dk 11 months ago
You’re talking about different kinds of timelines. It has an animation timeline, you know, for keyframes and stuff. What that other person wants is a timeline for non-destructive edits, like in most CAD programs, where you stack “edit operations”. Difficult to explain if you’ve not used CAD before.
CyanFen@lemmy.one [bot] 11 months ago
I love blender, but blender isn’t CAD. Adding a timeline wouldn’t make it CAD.
RatherBeMTB@sh.itjust.works 11 months ago
Well, it already has parametric, so what else is missing?
overzeetop@lemmy.world 11 months ago
I’ve been through the donut tutorial. Is there a CAD sketching / exact dimension /parametric modeling interface buried somewhere in Blender?
shadow@lemmy.sdf.org 11 months ago
I, too, have done blender and CAD. Did solidworks in school and then used Fusion. Both have same parametric modeling principles that make modeling work well. I’ve also used blender, and it’s… Definitely not a parametric modeling solution. It could be. Maybe. And if that was an option, that would be amazing.
brian@programming.dev 11 months ago
there’s a plugin for it here. It works well but it’s kind of at odds with the rest of blender’s tools and normal workflow
ICastFist@programming.dev 11 months ago
What’s this timeline? Blender has one for animation, so it’s not the same thing?
runner_g@lemmy.blahaj.zone 11 months ago
Fusion360 tracks everything you do and keeps it in a parametric(?) timeline, which lets you go back in time to make a design change, and that change is automatically applied all the way to your present time design.