Comment on I remember getting a PS3 just to avoid this back then
pimento64@sopuli.xyz 1 year agoCost of doing business. Publishers who can’t afford to literally just forget about the cost of running servers have no need to be in business.
Comment on I remember getting a PS3 just to avoid this back then
pimento64@sopuli.xyz 1 year agoCost of doing business. Publishers who can’t afford to literally just forget about the cost of running servers have no need to be in business.
hperrin@lemmy.world 1 year ago
Most companies aren’t in the business of giving away free services, and it’s wild to expect them to be. You wouldn’t expect a landscaping business to do all your landscaping for free after you pay for the first time.
jmankman@lemmy.myserv.one 1 year ago
I don’t expect to have to pay another company to walk across my own lawn
hperrin@lemmy.world 1 year ago
Alright, then play games where you can host your own server. There are plenty. That doesn’t work for all games though (particularly ranked games where the server software has to be verified or people could easily cheat), so you’ll be limited in what you can play.
ech@lemm.ee 1 year ago
I’m not super familiar with current console allowances, but are you suggesting that people can just “host their own server” and not pay the psn or Xbox live fees that are forced onto them? I just don’t think that’s true. You have to pay the fee to connect to any server, even your own.
BolexForSoup@kbin.social 1 year ago
The problem is that there aren’t plenty. Every year, the online games that allow you to host your own server decreases.
linuxdweeb@lemm.ee 1 year ago
First of all, this is wrong. Free to play is an insanely profitable business model.
But also it’s wrong because non-F2P multiplayer games aren’t a free service. You paid $60/$70 for the game, and whatever the cost of the servers is would have been factored into the sale price. The per-unit cost of hosting an online game is nowhere near the cost of the game, especially back in the day when most “servers” were just a matchmaking service for P2P game clients.
Nowadays, the cost of running a multiplayer game is lower than ever. Cloud hosting gives a ton of flexibility to design an online service that is affordable to run, not to mention the money printing machine that are microtransactions (often sold in non-F2P games that also require a subscription to play).
Online subscriptions are not meant to cover server/hosting costs. They’re a monopoly tax from the platform holder, who can charge you money to connect to the internet simply because they can, and they know you have no other option.
hperrin@lemmy.world 1 year ago
In my comment I mentioned about the game costing more to cover the cost of multiplayer servers. So that’s already been covered.
_number8_@lemmy.world 1 year ago
tell me more about how landscaping with physical labor and materials is just like having a server turned on
hperrin@lemmy.world 1 year ago
They both require money.
Electricity is not free, hardware is not free, engineering and maintenance is not free, and an internet connection is not free.
Kolanaki@yiffit.net 1 year ago
Explain all the free to play games then.
pimento64@sopuli.xyz 1 year ago
You’re right, that’s why it costs money to play online multiplayer on PC
Oh wait