And they even work even when a dampening field has shut down all power systems on the ship.
Comment on Possible headcanon reason why consoles always explode on the bridge
cyd@lemmy.world 11 months ago
At the same time, the gravity systems are designed by the best engineers in the Federation because they never, ever, give out, even when the rest of the ship is disintegrating.
e_t_@kbin.pithyphrase.net 11 months ago
BeardedSingleMalt@startrek.website 11 months ago
I can’t remember which series this is from but I swear I remember them saying that the grav plating still holds a charge even in the event of total power failure. So even when the ship is disabled, gravity will maintain it’s hold for a period of time and then will slowly dissipate
VindictiveJudge@startrek.website 11 months ago
If it was mentioned, it was probably in ENT. They talked a lot more about grav plating in that show than any of the others, probably more than all of them combined.
Rednax@lemmy.world 11 months ago
I used to put that one in the same category as the man-in-suit gorn from TOS: budget/tech restrictions. But even in the latest SNW episode, we see Chapel waking up on a piece of wreckage with gravity still perfectly fine, while also getting several zero gravity scenes in the same episode.
xyguy@startrek.website 11 months ago
They did that one time on Undiscovered Country. I guess that was a Klingon ship though.
mina@berlin.social 11 months ago
WastedJobe@feddit.de 11 months ago
Aritificial Gravity is probably part of the system that prevents everyone from going splat against the window Maneo style when they leave warp. Without inertial dampening you couldn’t move ships basically at all, so these systems are probably passive.
Thorry84@feddit.nl 11 months ago
The inertial dampeners have issues all the time tho, but instead of everyone getting turned into red mist against a surface instantly it just causes them to sway a little and the camera to shake.
JungleJim@sh.itjust.works 11 months ago
Survivor(star)ship bias: There are only episodes about minor issues with the inertial dampeners because major issues with the system would be very short and messy, and not make for good archival training footage for cadets or whatever the Watsonian reason for our Doyalist TV show may be.
DragonTypeWyvern@literature.cafe 11 months ago
Trek might not really go for gore often, but an episode where you see the aftermath wouldn’t go amiss
Wooster@startrek.website 11 months ago
Inertial Dampeners failing means the ship can no longer remain at warp. (Ship would be fine, the meat bags of mostly water would not) Trek is usually pretty consistent about that part.
e_t_@kbin.pithyphrase.net 11 months ago
You should really only need inertial dampeners when changing velocity. You only go splat when the ship's velocity is significantly different from yours. If it slows down before you do, you splat on the forward bulkhead. If it speeds up faster than you, you splat on the aft bulkhead.