It’s kind of wild but Fortnite makes (or made?) way more money than UE royalties, like magnitudes more. UE is a boon to the industry to be sure, but somehow 5% of games’ revenue simply isn’t the same as insane people spending money on stupid skins and dances.
Now is UE was used for 20 games as big as Fortnite, they’d be fine but most AAA companies won’t use UE if they expect a huge haul, with a few exceptions of course.
ampersandrew@lemmy.world 1 day ago
Unreal was the defacto engine for large scale games long before Fortnite.
popcar2@piefed.ca 1 day ago
It was pretty popular, but there was way more competition in the PS2/PS3 era, and some studios still made their own engine.
ZephyrXero@lemmy.world 1 day ago
Especially the ID Tech engine. It was neck and neck with Unreal for popularity before Bethesda bought them and they stopped selling it to third parties.
The partial death of the ID Tech engine was what cemented Unreal as the leader
ampersandrew@lemmy.world 1 day ago
There weren’t all that many more off-the-shelf engines back then, and as that eroded, it all quite visibly gave way to Unreal. Making your engine during the 7th gen (over 13 years ago now) was very clearly a way to avoid paying Epic for Unreal, because there already wasn’t much competition at that time.