I remember when there was an Unreal Tournament beta in development that they canned the moment ForkKnife popped off. I’m still sour they stole what might have been a great modern follow-up to my beloved UT2004 (UT3 doesn’t count 😠)
Comment on Today’s layoffs (Epic Games official post)
devolution@lemmy.world 1 day ago
How about they stop fucking milking Fortnite and makes something else…
SHOCKER!
otacon239@lemmy.world 23 hours ago
rafoix@lemmy.zip 1 day ago
Fortnite 2
Viking_Hippie@lemmy.dbzer0.com 22 hours ago
And thus the monkey paw curls.
popcar2@piefed.ca 1 day ago
Eh… Epic isn’t really a game development company anymore, Fortnite just happened to pop off before Unreal Engine became the defacto engine for large scale games and CGI in television/movies. They’re gonna keep working on Fortnite but it’s clear their focus is UE6 - I doubt they’re going to make another game ever again.
ampersandrew@lemmy.world 1 day ago
Unreal was the defacto engine for large scale games long before Fortnite.
popcar2@piefed.ca 1 day ago
It was pretty popular, but there was way more competition in the PS2/PS3 era, and some studios still made their own engine.
ZephyrXero@lemmy.world 1 day ago
Especially the ID Tech engine. It was neck and neck with Unreal for popularity before Bethesda bought them and they stopped selling it to third parties.
The partial death of the ID Tech engine was what cemented Unreal as the leader
ampersandrew@lemmy.world 1 day ago
There weren’t all that many more off-the-shelf engines back then, and as that eroded, it all quite visibly gave way to Unreal. Making your engine during the 7th gen (over 13 years ago now) was very clearly a way to avoid paying Epic for Unreal, because there already wasn’t much competition at that time.
taiyang@lemmy.world 1 day ago
It’s kind of wild but Fortnite makes (or made?) way more money than UE royalties, like magnitudes more. UE is a boon to the industry to be sure, but somehow 5% of games’ revenue simply isn’t the same as insane people spending money on stupid skins and dances.
Now is UE was used for 20 games as big as Fortnite, they’d be fine but most AAA companies won’t use UE if they expect a huge haul, with a few exceptions of course.