In France, I rarely see “real world” ads for video games. Except a couple huge releases from EA or Ubisoft occasionally plastered on train station walls, but doesn’t happen a lot and it’s just like release week and nothing beyond that.
On traditional TV channels, Nintendo is still the one buying the most screen time, by far. Mostly the very mainstream stuff, lots of Mario (platformers/kart/party), Pokémon and Animal Crossing (shit, if you’d told me before 2020 that Animal Crossing would be mainstream one day, I’d have a hard time believing that, but it sure became so).
I see occasional Sony TV ads, but nowhere near as many.
TalkingFlower@lemmy.world 2 days ago
I believe she refers to the concept of her new game, authenticity = social media/word of mouth from influencers that people trust. Viralbility, memebility, social media and coop are the heart of it, leveraging social media as the central marketing force through the players has been a thing for sandbox games for quite a while.
This article feels like a sign that devs are finally acknowledging that market potential; it has nothing to do with authenticity, it’s just that social media “feels” more authentic than game journalism, though.
ms_lane@lemmy.world 15 hours ago
So, ‘Authenticity’ really means ‘astroturfing’ in this context?
TalkingFlower@lemmy.world 14 hours ago
“Gen Z have a BS meter and they’re so cynical and critical…” CEO Sharon Tal Yguado
ms_lane@lemmy.world 14 hours ago
If GenZ has a BS meter, it’s wired backwards.