LMAO….
Comment on Crimson Desert Includes Denuvo DRM, To Nobody’s Delight
teft@piefed.social 22 hours agoRhoeri@lemmy.world 19 hours ago
monkeyjoe@lemmy.world 3 hours ago
What an argument to credible sources disproving you wrong. Trump supporter logic.
Rhoeri@lemmy.world 56 minutes ago
LMAO! Trump supporter logic is getting mad at the result of the problem and not the problem. Keyword: “they’re taking our jobs!”
And piracy actually hurts game developers:
arstechnica.com/…/the-true-cost-of-game-piracy-20…
But don’t let this get in the way of a good ol’ fashion outrage. 😂
Eggyhead@lemmy.world 6 hours ago
My first Final Fantasy game was a rom a friend all but insisted I play. Before that the idea of random encounters and turned-based combat were a huge turnoff to me, and I had no interest in buying it. Since then I’ve purchased a copy of nearly every game in the series, some more than once for different platforms. Same story for the Trails games and some others.
That’s a lot of money those companies would never had received if it weren’t for just a little bit of piracy to make a fan out of someone.
Typically the people I know who pirate because they want to play without paying are doing so because they don’t have the money. As mentioned countless times before, they would not have bought the game otherwise because they probably couldn’t afford it in the first place. Denuvo may (or may not, I don’t actually know) block pirates, but it doesn’t ensure the publisher is making any more money. It does however ensure that regular paying folks get a worse product. I think people have the right to be upset about that. They could just use a different DRM.
Rhoeri@lemmy.world 6 hours ago
Eggyhead@lemmy.world 5 minutes ago
Okay just ignore the personal anecdote on how a little bit of piracy actually helped create a long-time paying customer of multiple franchises, I guess.
(gollumnotlistening.gif)
But furthermore…
When Denuvo survives for at least 12 weeks, piracy leads to nearly zero total revenue loss on average. The results suggest that Denuvo does protect legitimate sales to an estimated mean of 15 percent of total revenue and median of 20 percent, but there is little justification to employ Denuvo long-term (i.e. for more than three months), especially given that Denuvo can have negative technical side effects and is generally disliked by users.
The study itself, linked in the article, states that Denuvo is effective at protecting sales for only about 12 weeks, then it does more long-term harm than good.
If that’s the case, I wonder how much Denuvo suppresses sales of a game over its lifetime once those 12 weeks are over?
monkeyjoe@lemmy.world 34 minutes ago
Now he’s giving links without reading yours, holy shit this guy.