We’ve had a pretty good hit rate with video game adaptations lately. Fallout and Arcane are both among my favorite TV shows. I think we finally got far enough along that show runners are gamers themselves and aware of what makes these things good and what needs to change to be a good show.
jjjalljs@ttrpg.network 17 hours ago
I kind of refuse to watch Fallout. Partly because I read they fucked up the NCR. But also Amazon sucks , and Bethesda is kind of creatively bankrupt.
ampersandrew@lemmy.world 17 hours ago
To each their own, but I thought they completely nailed the tone, respectfully incorporated the established fiction, and even wrote some great new characters.
jjjalljs@ttrpg.network 16 hours ago
What made new Vegas interesting was that it’s not just another kitschy wasteland romp. It’s post-post-apocalypse, and it asks who rebuilds after.
My limited understanding is the TV show nuked the NCR so they could do more wasteland theme park, and not continue that train of thought. But also didn’t just set it somewhere else.
But admittedly I haven’t actually watched it.
But also, again, trying to make a TV show intersect with a video game with multiple endings is a foolish idea. You won’t make everyone happy, and it’s an entirely avoidable problem. They could’ve just set the show in a different part of the world that hasn’t had a game.
ampersandrew@lemmy.world 16 hours ago
Video games sequeling other choice-based video games run into the same issue, and you quickly forget once you’re in it that maybe you treated Shady Sands differently than the canonized decision about it. As it takes place further in the future than any of the games, it acknowledges what happened in their past, creates new events that happened since we last saw them, and also steers them in new directions, because people change, and the old leaders would have long since been replaced by new ones. That’s all just part of continuing a story. The only way to avoid having to pick a canon is to never continue it ever, but I’m happy we got this show at all.