Glad you asked. It’s another open source 3D game engine that may feel a bit more familiar to those who are used to Unity. This is their website.
I’m still just starting to learn it myself, and it can really use some more features, but I think it’s pretty cool. I like the UI more than Godot’s, and I like working in C#.
Looks interesting. Shame the editor doesn’t run on Linux or the engine doesn’t target Linux at all. Valve is pushing Linux gaming hard and people are hating Windows 11 every day more and more. Anything exclusively C# will always have a Microsoft shackles issue.
I believe it does currently have Linux support. At least that is one of the build options.
I’m not sure what might prevent it from working in Linux, unless the FBX import package isn’t compatible.
The only comment is a marketing text that claims “experimental support” for Linux. There’s no mention of Linux at all in any of the tutorials. And on the manual it looks very finicky, they only support an old LTS version of Ubuntu and reading the GitHub issues, it looks not only experimental but very rough. As barely working, lot of workarounds, rough. On Godot at least, Linux is a first class citizen, not an afterthought to qualify for grants.
It depends on what you mean by better. GDScript is better integrated into the IDE, with C# really requiring that you use an external code editor currently, but both languages have very similar capabilities.
ExtraMedicated@lemmy.world 1 year ago
Glad you asked. It’s another open source 3D game engine that may feel a bit more familiar to those who are used to Unity. This is their website.
I’m still just starting to learn it myself, and it can really use some more features, but I think it’s pretty cool. I like the UI more than Godot’s, and I like working in C#.
dustyData@lemmy.world 1 year ago
Looks interesting. Shame the editor doesn’t run on Linux or the engine doesn’t target Linux at all. Valve is pushing Linux gaming hard and people are hating Windows 11 every day more and more. Anything exclusively C# will always have a Microsoft shackles issue.
ExtraMedicated@lemmy.world 1 year ago
I believe it does currently have Linux support. At least that is one of the build options. I’m not sure what might prevent it from working in Linux, unless the FBX import package isn’t compatible.
dustyData@lemmy.world 1 year ago
The only comment is a marketing text that claims “experimental support” for Linux. There’s no mention of Linux at all in any of the tutorials. And on the manual it looks very finicky, they only support an old LTS version of Ubuntu and reading the GitHub issues, it looks not only experimental but very rough. As barely working, lot of workarounds, rough. On Godot at least, Linux is a first class citizen, not an afterthought to qualify for grants.
grayhaze@lemmy.world 1 year ago
You can work in C# with Godot too.
ExtraMedicated@lemmy.world 1 year ago
You can, but I think I read somewhere that it works better with GDScript.
grayhaze@lemmy.world 1 year ago
It depends on what you mean by better. GDScript is better integrated into the IDE, with C# really requiring that you use an external code editor currently, but both languages have very similar capabilities.