Comment on Why medieval city-builder video games are historically inaccurate - Leiden Medievalists Blog
chuckleslord@lemmy.world 2 weeks agoMedieval towns were planned almost in their entirety before anyone moved there, they followed some set standards on what to build, and once established they remained mostly unchanged in size or population. As opposed to games, where you place a city center and organically grow out from there in a linear fashion in both terms of buildings and population.
MonkderVierte@lemmy.zip 1 week ago
Where, US?
Here in central europe, it worked like you imagine. Lot’s of “grouped farms”, hamlets, 100-people castle villages, bigger villages, local-center-villages, small towns around. And some tidbits from history, how the local district was sold to the Habsburgs, because the next bigger city had debts. Or how the local small city got city rights back in 1700, despite only being a small town, because it was strategically important.
And while the bigger cities were around since the romans, it all grew organically.
This doesn’t match at all with what you’re saying.