Comment on Why medieval city-builder video games are historically inaccurate - Leiden Medievalists Blog

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chuckleslord@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

Medieval towns were planned almost in their entirety before anyone moved there, they followed some set standards on what to build, and once established they remained mostly unchanged in size or population. As opposed to games, where you place a city center and organically grow out from there in a linear fashion in both terms of buildings and population.

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