Curvy roads better than straight roads.
Comment on Why medieval city-builder video games are historically inaccurate - Leiden Medievalists Blog
JohnnyEnzyme@piefed.social 8 hours ago
TL;DR?
DonAntonioMagino@feddit.nl 7 hours ago
JohnnyEnzyme@piefed.social 7 hours ago
Thanks! But haha, that’s it? That’s the main critique?
DonAntonioMagino@feddit.nl 5 hours ago
Nah, I’m being snarky. It’s a comparison of a couple of games (like Settlers and Banished) to what’s actually known about life in mediaeval times. Notable differences are that in reality people didn’t have much to eat, also due to tithes by the church, whereas in games your entire goal is achieving huge (food) surpluses.
Also, in games you often build a town center and then start building further buildings quite organically, whereas in actuality towns were planned based on the surroundings.
The article is actually pretty interesting, not at all ‘stop having fun’ as another commenter’s meme here is saying. Though it doesn’t discuss Manor Lords.
JohnnyEnzyme@piefed.social 5 hours ago
Nou, bedankt!
‘stop having fun’ as another commenter’s meme here is saying.
Haha, a bit of truth balanced by a bit of cynicism, one supposes..? XD
Shit, I need to get off my arse…
https://piefed.social/c/eurographicnovels?tag=dutch
chuckleslord@lemmy.world 7 hours ago
Medieval towns were planned almost in their entirety before anyone moved there, they followed some set standards on what to build, and once established they remained mostly unchanged in size or population. As opposed to games, where you place a city center and organically grow out from there in a linear fashion in both terms of buildings and population.