Comment on Why adding modern controls to 1996's Tomb Raider simply doesn't work

Katana314@lemmy.world ⁨17⁩ ⁨hours⁩ ago

I’ve found the same thing with survival games camera controls. The originals were made with odd camera angles in mind for scenic purposes for better or worse. Tank controls mean that your direction doesn’t change when the camera suddenly shifts.

Fatal Frame had a median scheme that was tricky to work out but useful. You move relative to the camera. If the camera changed, but you didn’t change your thumbstick direction past a few degrees, your character would keep moving in a straight line.

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