Comment on Now that we've had SF for a bit, what do you think? Good, flawed, bad?

Ookami38@sh.itjust.works ⁨1⁩ ⁨year⁩ ago

I’ve got credit roll. I know there’s a lot of replayability in a few aspects, but I doubt I’ll play more til there’s more baked-in mod support.

For a space game, the world… universe felt small, and I think that’s mostly down to the fact that travel is almost entirely a menu affair. There’s nothing between the quest start and the quest zone but a menu and a load screen. Or 3. The major faction quest lines were fun enough but not super varied or long. I didn’t do the UC questline to be fair, seemed like it was gonna be a lot of space fighting and I had enough by that time.

Bethesda design choices abound. Annoying inventory management, bad UI. Companions calling out random crap incessantly, I bloody know I’m carrying a lot Sarah, you told me 14 items ago. And 13. And 12. Loot seemed pretty lack luster, too, particularly for not-weapons. I found some legendary armor pretty early that I had no incentive to change until near the end. That made looting anything that wasn’t a weapon feel uneventful, and weapons were only marginally better, just due to larger functional variety.

Good things… Definitely the ship building. I wish the ships were more than a glorified chest and some weapons, but the designing itself was fun, if a bit clunky on controller. Gunplay was fun. Generally playing the game itself was enjoyable enough.

Overall, it’s a Bethesda game. It’s a space opera. It’s not a space exploration and flight sim. If that checks your boxes, it’s pretty aight.

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