I appreciate that the other games, even if they’re 90% power fantasy, retain a tiny bit of that nihilism in the story of each game.
3: Jason becomes totally disconnected from society and almost feels like he can’t come back from the killing. 4: Help the rebels, and they become despots just like Pagan Min. Give up on the rebellion at the beginning of the game, and even Min admits he’s tired of the cycle. 5 I won’t even spoil, definitely a bit less of an artistic message even if it’s a huge twist.
Zorsith@lemmy.blahaj.zone 21 hours ago
Easily my favorite enemy ai, too. Actually fanning out to find what made a noise, playing dead so you may need to double-tap to be sure, etc
And the “physical” map to get around with was great
Klear@quokk.au 21 hours ago
Oh yeah, the game leans really heavily into diegetic design, with weapon degradation and the map and stuff. Love that.
In fact, I just installed it. I wonder how far I’ll make it before it gets too depressing to go on =D
Corngood@lemmy.ml 14 hours ago
Trying to drive and look at the map and dealing with malaria symptoms at the same time. That’s a core gaming memory for me.
RickyRigatoni@retrolemmy.com 18 hours ago
Later on in the game enemies just dropping their weapons and running when they find out it’s you they’re fighting. God I need to play it again.